38 reviews liked by kayrakaanonline


Adding almost nothing to the story? Check.
Repeating the same boss fights in the main game? Check.
Cheap new power? Check.
Annoying parkour sequences? Check.

This DLC is called 'Epilogue' and I was expecting that it'd literally finish the main game's story for good, but instead it basically answers only one question and leaves you with five more questions.

But anyway, I'm still mad at the fact that we haven't gotten the sequel...

Prince of Persia (2008) is the reboot of the Sands of Time trilogy. Unlike the God of War (2018) reboot, PoP (2008) sets in a completely a different world rather than moving the story forward. We, as players, play as the Prince, but despite him being called "the Prince" (we don't know his actual name in this game either), he's not the Prince we know from the SoT trilogy.

And the famous time powers and sand monsters are not included; the Prince finds himself within the battle between light and darkness (which is the game's main theme). Elika, our new ally and companion, is playing a key role in this. Her special powers that come from Ormazd (the God of Light) help both the Prince and Elika heal fertile grounds and destroy the servants of Ahriman (the God of Darkness) to imprison him again before he escapes and corrupts the world.

The new Prince is more acrobatic than the Prince we know from the SoT Trilogy. Thanks to Elika's abilities, whenever the Prince falls from a cliff or harms himself, Elika saves him no matter what. If you missed the QTE during the battle and the enemy is about to land a fatal blow, no problem; Elika will save him. If I recall correctly, Ubisoft did this because they wanted to create what they did with time powers in previous games. The main role of rewinding time was that if you made a fatal mistake, instead of restarting the game and waiting for loading screens, you would simply rewind time and prevent dying. So in this reboot, instead of time powers, they use Elika and prevent you from dying at all. This has its own positive and negative outcomes. The positive side is that you can simply enjoy the parkour mechanics without being afraid of making mistakes since you can't die at all. And given that the game has literally no hud that shows the Prince's health bar or different parameters, I'm guessing that Ubisoft's intentions were simply to give the player a relaxing and enjoyable experience. But like I said, their intentions bring their own problems. Since I can't really die no matter what, there's nothing to be afraid of from enemies, including bosses too. Making the Prince literally immortal (thanks to Elika) makes the bosses less threatening, even though they were presented as such powerful enemies. But despite the flaws, I find the fight sequences very entertaining and cool. I think it's not wrong to call this "duel mode." In duel mode, the camera adjusts itself to view both the Prince and Elika and the enemy in a frame. And I call this "duel mode" because you'll only fight against one enemy at a time.

In duel mode, the Prince and Elika work together, but you can simply land only the Prince's combos on the enemies instead of getting help from Elika. But there are times that you have to include Elika in your combos when the enemy gets stronger or becomes corrupted. At first, I found the bosses too easy. I could simply bully them or finish them off by pushing them off a cliff. But towards the end of the game, enemies get stronger, their HP gets higher, and they parry the Prince very frequently. In order to deal with them, you have to include Elika in your combos. The longer your combo, the more damage you do to the enemy.

Aside from the gameplay, I really like the interactions between Elika and the Prince. Throughout the journey, from the very beginning to the very end, I connected deeply to the Prince and Elika. But there's an annoying thing: the Prince and Elika almost never speak with each other unless you stop what you're doing and press the L2 button (I was playing on PS3). The game shows Elika's icon to the player whenever there's an available conversation. Don't get me wrong, I really like their interaction, but it's so annoying that you have to stop walking, stop climbing, or stop whatever you're doing if you want to hear what she's going to say.

Besides that, like I said, I liked the story and characters. The end is beautiful and bravely done, if you ask me, but the final boss and sequence are disappointing. I can't believe it's been 15–16 years and we still haven't gotten it's sequel...

Lastly:
I can't believe how Nolan North's voice fit so well for the Prince. Through the gameplay, I always felt this new Prince was just like Nathan Drake from the Uncharted series. The Prince was charming, sometimes cocky, funny, and cool. As I was watching the credits, I immediately saw Nolan North's name and felt very happy. I always considered Yuri Lowenthal to be and always will be the Prince in my heart, but now that I've replayed this game, I feel like I can't say 'no' if Ubisoft decides to bring Nolan North again.


God of War III, the final installment in the legendary God of War trilogy. After I played Ragnarök: Valhalla DLC, I couldn't help but revisit this gem after a long time. I remember the first time I played this game I was only 10 years old and I went with my dad to buy a PS3 in 2010 just for this game. It's a game that has high nostalgic value for me, but I'll be as objective as I can and I won't spoil the story.

The game starts right after the epic finale of God of War II. Kratos using the powers of the Sisters of Fate to bring all the Titans from the past to his own time, shouting over Gaia's shoulder, challenging all of Olympus... If that doesn't sound cool to you, I'm not sure what will.
Like every God of War game, God of War III starts with an epic beginning and an epic boss battle. If I compare the epicness of this boss battle to other games, this is the MOST EPIC opening in ALL God of War games. This gives you a special feeling that makes you say "This is the best game I've ever played in my life!".

After the epic Intro, the real game begins. Our ultimate goal is to take revenge on Zeus by finishing him off and destroying everything and every god in our path. Even if it means bringing the whole world to the brink of chaos and destruction.

If I have to talk about the story and bosses very briefly, this game has the most epic boss battles of all God of War games, but this has both a good and a bad side. Unfortunately, after the first two main boss battles in the game, it takes too long and a lot of thing happens before you get to a proper boss battle, and again, specific characters that I won't name die so easily that I can't even call these battles "boss battles". This is probably the first thing I dislike about God of War III. Some of the gods are so weak and die so easily that I can't learn much about these characters and their deaths have little impact on me, even though their deaths wreak havoc on the world.

My second negative thing about the story is that Zeus, the main villain of the game, is not a very active villain. Ironically, we learn a lot about Zeus but we never see him actively in the game. To clarify this point, the game tells us a lot about Zeus. "How much?" you ask, "Almost every character we encounter tells us what Zeus did to them." Likewise, in general, we even learn exactly what Zeus was up to between God of War 1 and God of War 2. But I still think it's a bit annoying that Zeus first appears at the beginning of the game and then doesn't show up again until the end.
On the other hand, God of War III might be the game that contributes the most to the story compared to the other two games. There are a lot of characters, a lot of different locations. But I can't say that the plot is perfectly executed. It still doesn't give me the same flavor as God of War II. It feels like God of War III is a mixed soup, trying to tell too much and touching too many different aspects.

Also, if you liked the first God of War game more than God of War II, you will probably like God of War III. But if you still don't find the epic scenes in God of War III cool, like I said, I don't know what else will impress you... :D

Now let's move on to the gameplay.

We use the Blades of Exile in this game instead of the Blades of Athena that we used in the previous game. I won't tell you the reason of this change in order to avoid spoilers. These blades are similar to the weapons we used in GoW 1 and GoW 2, but the Blades of Exile have slightly different movements. I can also say that these blades attack a bit faster than the previous ones. But one thing I don't like about these blades is their design and the fact that they don't change shape as you level up.

If you've played any God of War game other than God of War III (including 2018's Reboot and Ragnarök), you can see that every time you upgrade your weapons in God of War games, they change shape in-game. They look sharper, more vibrant, cooler and more powerful. Unfortunately, in God of War III, none of the weapons we use, including our main weapon, change their appearance when we level up. You may not care about that, but I do.

In addition to weapons (and their spells), we also have other items that can be used in battles. Since these items aren't spells, they don't consume the mana bar, nor can Kratos use them as straight weapons whenever he wants. Instead, there is a yellow bar below the health and mana bar. This bar fills itself up very quickly over time and Kratos can only use these items when it's not empty. It's a nice addition, but the gameplay impact of these items is minimal except when they are mandatory, and the number of times they are mandatory is very small.

Apart from these items, Kratos has 4 different main weapons in this game. I personally preferred the Blades of Exile and the Nemean Cestus, which looks very cool. I won't say anything about the other two weapons, but the new weapons other than the Nemean didn't seem special to me.

In conclusion, I can say that God of War 3 is a game that has a lot of good things in it, but at the same time it feels like a soup and yet it's a great game. The music and the atmosphere are great. Kratos is even more greater. You should definitely play it before moving on to God of War (2018) and Ragnarök!

Coffee Talk... The only thing I can really call a "gameplay" in the game is that we make drinks with 3 different combinations of ingredients. When you say it like that, it sounds like a "meh" game with a very "meh" mechanic, which it is, but it's a game that has more than I expected.

What makes Coffee Talk unique and beautiful is how much the characters and the plot will draw you in. Without exception, all of the characters have different personalities and charms, as well as interesting stories. It makes you laugh, empathize, amuse, sadden and even it gives you advice. I didn't know I needed to play this game until I sat down and played it. I loved the characters and connected with them so much that I really felt like a part of this little coffee shop. I couldn't stop myself from sharing the same emotions with the characters, listening to them and connecting with them.

For a free DLC, the quality is huge.

This review contains spoilers

I gotta say I'm kinda surprised by Spider-Man: Miles Morales for one very specific reason... I preferred it over the 2018 Original. The 2018 Original is already fantastic, but SM:MM just steps it up for me in so many ways. Its the biggest compliment I can give, because they took something that was already fantastic and made it every better.

For me, everything from the 2018 Original is improved upon here; the general gameplay flow, mission variety, the detail of the game-world, fluidity of animations, the stealth! - oh, how I loved the stealth in this game - they're all improved upon in one way or another. The winter coat of paint on the game-world also made it feel new, and not samey - following on from spending so much time in that game-world in the 2018 Original.

Most importantly, and perhaps controversially - when compared to the 2018 Original, I just preferred the overall story of SM:MM & thought it was an improvement in many ways. It somehow manages to be lowkey and grounded, whilst also having more spectacle than the 2018 Original - which is probably helped by the fact that this game just looks better visually, overall.

This grounded approach is something I prefer because it balances it's time between Miles & Spider-Man really well, which is something I thought the 2018 Original didn't do that well with Peter & Spider-Man. People complained about the downtime in the 2018 Original, with too many Peter & MJ cutscenes, and too many MJ missions - but I actually wanted a bit more of that; which we get in SM:MM with a lot of Miles downtime.

Its really a fantastic balance that was struck, and I think it made for a more compelling story in some aspects, overall. They also included elements here that were omitted from the 2018 Original, which is a big plus for me, because their omission always irked me - e.g. being able to explore Miles's apartment, for example. These really help sell me on the downtime elements.

Sure, Troy Baker's character - secondary antagonist - is the most generic character you'll ever encounter; but he really doesn't matter in the grand scheme of things. He's a plot device, a borderline MacGuffin, because what really matters is Miles & Phin.

Phin being revealed as the villain genuinely threw me for a loop, because I assumed her introduction was there so that they could set-up a Miles support system, a borderline Scooby-gang. Her reveal as the villain saddened me, because I liked her character and wanted her & Miles to get along - but hey, that's just good writing.

Prowler Aaron Davis's inclusion was excellent, and with him it feels like the game was channelling the best of the 2018 DLC "The Heist" - with its overall tone & Black Cat's characterisation. I also liked Miles's Mom's characterisation as well. The game also gets a lot of bias & brownie points from me, for the inclusion of Ashly Burch as Danika - one of my favourite videogame voice actresses. The only character I was a little lukewarm on was Ganke - though I didn't hate him either.

There's also something to be said about how much this game was clarly inspired by Sam Raimi's Spider-Man 2; the villain's prior relationship to Spider-Man, the villain redemption & sacrifice, Spider-Man having his secret identity be revealed to a group of civilians who then decide to keep it a secret, etc. It's all a plus in my eyes, because being inspired by the best Spider-Man film can't be a bad thing; and it's done just different enough in SM:MM to get away with it.

I really dug the shorter length, bite-sized nature, of the story. It somehow managed to be simultaneously smaller & bigger in scale and scope than the 2018 Original. I think its very much aided by that grounded tone, and how it balanced it's spectacle - because the game never outstays it's welcome & becomes samey, which the 2018 Original was guilty of from time-to-time.

Overall, Spider-Man: Miles Morales just clicked with me more than the 2018 Original, and I think it improved upon every aspect. The game manages to strike this very grounded tone, whilst still having a lot of spectacle & mission variety - whilst also channelling the best things about the Spider-Man 2018 DLC "The Heist" & having some of the best Spider-Man characterisation, period. I really can't fault it in the slightest.

Thanks to this game, I finally understood why old games were taking months to finish. Because it's almost impossible to finish without an online guide. My experience with Metal Gear Solid (PS1) was so good that I wanted to play the prequals since they are part of the Master Collection (and connected to MGS series).
I was actually enjoying the first half of the game, and played it without even looking for a guide or any help until I got to the part that looked like a maze (with the dogs). I understood that I had to destroy walls but I didn't know how even I had the correct item since it wasn't written on the item's description. So, I used an online guide for the first time and I was like: "how the hell was I supposed to know that!". After I crossed the desert and fought two more bosses, my experience got worse. The new area was filled with enemies and it was bigger and complex from previous areas. I began to explore it like before but man, the lack of instructions made it impossible to find my way.

And I can't say good things about "the story" neither. Our main goal is "find the metal gear and destroy it." (And that's it, the game won't tell you anything new until you reach the final part).

My advise: if you're going to play it, use an emulator with save states. Otherwise it'll turn into a nightmare.

Mafia serisine girişim bu oyunla oldu. İnsanların neden sevdiğini şimdi anlıyorum. Mafya temasına bayılmasamda kendine hayran bıraktı. Yeni bir IP olarak bu oyunu deneyimledim ve çok hoşuma gitti. Yine de hikaye olarak eksiklikleri olduğunu düşünüyorum. Bence Sam'in ne yapacağı oyun başından belliydi. Oyunun ilerleyen yerlerinde yaşanan bazı olaylar tahmin edilebilirdi. Salieri ve Morello arasındaki geçmiş olaylar daha detaya inerek anlatılabilirdi. Son olarak Sarah ve Tommy hakkında daha fazla içerik olabilirdi. Kısa da olsa ikisini biraz daha fazla bir arada görsek güzel olurdu diye düşünüyorum. Yakın dövüş olarak çeşitlilik çok kısıtlı. Biraz daha detaylı olabilirdi.

A general improvement on Insomniac's Spider-Man formula. Most of my personal cons are simply gameplay preferences I prefered from the first game (such as a broad selection of suit powers no longer being the case and a stripping down of optional crimes to focus on core side missions while leaving tech found around the city in crates) though there were several points that the game bugged out or got softlocked. These were mostly remedied by the incredibly generous auto save feature. I'm interested to see if Insomniac can improve the game from here in any future sequels. If you like Spider-Man, you'll like this so definitely worth the buy.

Zuma

2003

Childhood me would be proud as I finally completed the Adventure Mode...

BUT as almost every puzzle game, the fun side is no more and the game turns into a nightmare once you reach higher levels.