115 reviews liked by KolmaN7


Pretty AUGH neat AUGH game AUGH and I had a lot of fun flying around and with some AUGH of the grounded AUGH shooting segments, just a shame AUGH about the controls and AUGH camera on the ground. The actual Star Fox gameplay is great and the game is underrated.

I'd give it a 3.75/5 if that existed but it doesn't so let's go with AUGH/5.

At this point, Nintendo releasing 99 games sounds like a gimmick, given this is the 4th Battle Royale variant of a classic title on the Switch. Despite that, F-Zero was a really good pick as the Battle Royale survival aspect fits the existing concepts already within the franchise, and the gameplay is really suited for it to boot.

4 characters is a fine amount to start with, as it's not super intimidating to learn what all the machines you see will operate like, and not too limiting as you have plenty of strategy and variety to go on your quest to victory. Skill is still the name of the game as you have to know how to drive to win, and strategic use of the Skyway will help you out when you're behind. The game can still feel like it's up to luck at times but with 99 players at the same time that's an inevitability of the genre. Thankfully, this doesn't occur often enough to be too frustrating. Or if you die you can sometimes become a Lucky Bumper and screw over the players in the lead. I don't so I always just found it a waste and blew myself up, but if you like to troll this game's got you covered.

There's plenty of tracks in the game, some on a rotation, but with 3 ways to play: Standard 99, Time Trials by yourself for practice, or Grand Prix surviving multiple courses, the game has a good bit of extra content to offer too, on top of unlocking customization options for your vehicle to make it really feel yours. For a free* little app that expands on an SNES game, it really came out great and I hope it boosts F-Zero back onto Nintendo's radar!

Great idea but it's a little clunky in its execution, mainly towards the end. Lots of love for Street Fighter here, and the game feels like Mega Man! I do wish Capcom stepped in and lent a hand rather than give them a thumbs up and call it a day.

The Goes with Everything code is pretty cheeky and I liked that too.

I am a lifelong SF player/fan. I haven't really hated any of the previous games and I'm definitely not going to start with this one either. First off, the graphics are great. I was totally blown away the first time I played it. Jeezus, those facial animations! A huge leap over V. The adventure mode is also cool and addicting but I wish there were more Final Fight cameos. Where is Maki dammit?
Now the reason this gets 3-1/2 stars is the music suuucks. Super cringe. And I LOVE Rap in all forms. The character select and stage intro songs could grate a carrot. Capcom could have chosen so many better artists to provide tracks. It all just sounds half assed.

This was Iga basically doing another Castlevania with a hot MC so of course I would be all up in this game. I even set aside my distaste for 2.5D graphics. Which is really my only complaint here. The characters just don't look quite right. Mainly the faces. Zangetsu looks especially haggard. Its also missing that vibe/presense that Castlevania carries but I can't fault Iga for that. He's just getting going here. Other than that it scratched most of my Castlevania itches. I'm looking forward to a sequel if it ever materializes.

Many kids such as I who rented Capcom Fighting Evolution/Jam back on the PS2 (or Xbox maybe) went into that hodgepodge of a fighter with full knowledge of most of the cast, we obviously knew who all the Street Fighter characters were and we knew about Darkstalkers even if we were flabbergasted at the lack of Morrigan and her infamous sprite, but what's this? Red Earth? Never heard of her.

It was perplexing, but kind of rad how there was a lion-headed warrior, a ninja with a bazooka, a nautilus person, and a goddamned tyrannosaurus dragon that was just completely out of our line of sight this whole time. You can't really blame us though, the game seems like it barely had an arcade release outside of Japan and was never ported, which I assume would be because the ship kind of sailed at that point prior to the Dreamcast being released, and I doubt the PS1 was going to handle this beast. It's a shame, because the character designs really made me want to play it, and during that period MAME was a pain in the ass to use (it kind of still is). My interest in Red Earth kind of wavered for a while even when arcade emulation became much more tolerable and user-friendly over the years, but at long last someone out there heard my call from 2004. It was Capcom Fighting Collection featuring the first ever re-release of Red Earth and a port to consoles. Thank you very much Capcom, many companies could learn a thing from you with these fantastic collections aside from that time you split the Mega Man X Legacy Collection and gave it 500 frames of input lag, but hey, we'll forgive and forget. I'm still waitin' on X9 ya jerks, I bought three copies of that shit.

Red Earth plays like a fighter, but it's more like a one on one beat'em up with versus mode tacked on. Pretty apparent considering there's as many playable characters as there are pieces in a standard sized Kit Kat bar. It features a leveling system similar to Capcom's other arcade games King of Dragons or perhaps Shadow over Mystara where you gain experience over the course of your battles and gain new moves, resistances and equipment as you play. I can kinda see where they were going with this, since it was a tactic to get players to revisit the cabinet every so often with their passwords for the characters they've been using. These days if you're playing on the collection you're probably better off heading into the extra menu and setting the machine to leave you at max level so you have all your moves, otherwise you might feel a tad limited against the giant boss characters. Who by the by? Look gorgeous here, I was already familiar with all of them due to adding them to my MUGEN roster a lot, lol. They're a fantastic addition, my favorite was probably Ravange/Secmeto. Not counting Nool/Hydron since I already used them in CFE. It's a shame the boss characters were unplayable, but you know for sure they would've been playable in the versus mode of a hypothetical Dreamcast release.

As a competitive game it has little footing, but as mentioned the game obviously wasn't balanced around that. I am a bit disappointed though that they didn't attempt to add some kind of Dramatic Battle co-op to the main mode so you could team up with your buddy and level up along with them. I guess it would've been too cumbersome for the hardware, but it would've been a great addition and would've made Data East's Avengers in Galactic Storm jealous. It's not exactly replacing Third Strike at every major, but I just think this is really cool, I'm always the world's biggest sucker when it comes to Fantasy settings. Was great to finally play it almost 20 years later.

Maybe one day we can see Tessa, Leo or even Hauzer again on a playable roster some day, I have an inkling of hope for it. Would love to see it. If I won the lottery I'd pay Capcom to make Capcom Fighting Evo: The Good Edition, they're sitting on too many good characters to bother with Tony Stark.

New Threat's got some good and some bad. The good is that it adds some fun new elements to the game, and adds some challenge in for players who've played the original game multiple times. However, some of the changes went a little overboard, and tried to shoehorn in the Guard Scorpion a bit too much at times. Some of the unlock conditions for Level 4 limit break challenges are a bit undercooked or just plain don't work sometimes. Still, definitely worth a play.

Not as good as the first 2 but still pretty good and better than it's remake. My only problem is that Nemesis is not as scary as he should be on screen, his punches are pretty weak even if they send you flying like 2 screens. Or maybe Jill is just really fucking tanky.

Nightmare Kart coming out the very next day after Sony made their shittiest State of Play ever, showing them how to use the Bloodborne IP, makes this the coolest release date of any fangame I have ever seen.