ktoq
2013
Great concept, lots of fun to play a round or two of every now and again. The singleplayer is obviously lacking but the singleplayer is obviously not the point of the game as well. The sense of dwindling time as the Yawhg approaches is real and you feel it, while at the same time being able to appreciate all the little touches and choices that make each run unique from the last.
2016
2013
2015
2014
2017
2016
I don't think I played the game that this page is for. There's a lot of neat RPG mechanics, and the story and atmosphere have their moments, even if they can be slow or cringeworthy at times. It could be a lot better, but it could be a lot worse. Word for the wise, turn off the dialog volume and read it with your friends. Fun times abound.
I feel like writing at any kind of length on each Higurashi chapters will get more difficult as time goes on, but I'll try; Tatarigoroshi takes what's to love about both games - the slowly coalescing paranoia of Onikafushi and the familial/historical drama of Watanagashi and fuses them in a way that still manages to remain novel and poignant.
One thing I've noticed as I've gone through the first 3 chapters is the trajectory away from a complete reliance on the supernatural. Oyashiro and curses still exist in the game, no doubt, but the most arresting and horrifying moments gain that distinction by being entirely real things, terrible unspeakables that happen every day in the walls of homes like ours. Without going in-depth, Tatarigoroshi uses the low fantasy world of Higurashi to explore these themes in an intelligent and heart-wrenching manner.
One gripe I had with this chapter is the pacing is probably the worst of any Higurashi chapter thus far; when it's good it's GOOD, but the slice-of-life segments feel a lot less substantial than previous chapters and the transitions between various aspects of the story can sometimes just come off as purely coincidental, rushed or odd.
One thing I've noticed as I've gone through the first 3 chapters is the trajectory away from a complete reliance on the supernatural. Oyashiro and curses still exist in the game, no doubt, but the most arresting and horrifying moments gain that distinction by being entirely real things, terrible unspeakables that happen every day in the walls of homes like ours. Without going in-depth, Tatarigoroshi uses the low fantasy world of Higurashi to explore these themes in an intelligent and heart-wrenching manner.
One gripe I had with this chapter is the pacing is probably the worst of any Higurashi chapter thus far; when it's good it's GOOD, but the slice-of-life segments feel a lot less substantial than previous chapters and the transitions between various aspects of the story can sometimes just come off as purely coincidental, rushed or odd.
2021
You'd think this game would be bad by the premise. Putting aside the fact that it is by most metrics a "meme" game, the trials in Squid Game aren't designed with fair chances or skill in mind. They are very deliberately designed to instigate paranoia, hostility and fear among those who participate and often run on systems such as dumb luck to really push in the frustration.
Despite this, Crab Game just manages to be skill-based enough - and its physics goofy enough - to be an enjoyable time with friends or in public lobbies.
Despite this, Crab Game just manages to be skill-based enough - and its physics goofy enough - to be an enjoyable time with friends or in public lobbies.
2018
2016