i don't rly care about femboys i got this for christmas

Great concept, lots of fun to play a round or two of every now and again. The singleplayer is obviously lacking but the singleplayer is obviously not the point of the game as well. The sense of dwindling time as the Yawhg approaches is real and you feel it, while at the same time being able to appreciate all the little touches and choices that make each run unique from the last.

2016

This game is great to play, but it's kind of muddied by its loose objectives and far-too-open world. It could have played into this by not having a mainline story you're obligated to complete through vague bullet-point instructions, but sadly that is not what happened here.

Explores a lot of themes around the purpose of art, particularly in the contemporary era, while looking amazing and having an always enjoyable wit and fun about it.

It's a game for Let's Players. The concept is fun to bask in for a few rounds then that's it.

Probably among the least enjoyable games I have ever played. I don't know enough about game design to know how to put it but it feels like every mechanic is at warfare to make the act of playing as bizarre and clunky as can be.

Definitely the cream-of-the-crop where ".io" games are concerned. The systems are very simple to grasp but all come together to make a tense battle royale game where every victory and loss viscerally and amazingly feels like entirely your own doing.

Playing online with friends is the only fun part here. The campaign is half mind-numbingly easy and half near-impossible and everyone on online matchmaking who's still around swept the floor with me.

Competently made, tight-controlling and fun - much to everyone's surprise. The idea of death being the solution to the puzzles here is novel and they explore it to a surprisingly rich extent for a game that on its surface screams "buy me during a Steam sale then let me sit in your library forever!"

I don't think I played the game that this page is for. There's a lot of neat RPG mechanics, and the story and atmosphere have their moments, even if they can be slow or cringeworthy at times. It could be a lot better, but it could be a lot worse. Word for the wise, turn off the dialog volume and read it with your friends. Fun times abound.

I feel like writing at any kind of length on each Higurashi chapters will get more difficult as time goes on, but I'll try; Tatarigoroshi takes what's to love about both games - the slowly coalescing paranoia of Onikafushi and the familial/historical drama of Watanagashi and fuses them in a way that still manages to remain novel and poignant.

One thing I've noticed as I've gone through the first 3 chapters is the trajectory away from a complete reliance on the supernatural. Oyashiro and curses still exist in the game, no doubt, but the most arresting and horrifying moments gain that distinction by being entirely real things, terrible unspeakables that happen every day in the walls of homes like ours. Without going in-depth, Tatarigoroshi uses the low fantasy world of Higurashi to explore these themes in an intelligent and heart-wrenching manner.

One gripe I had with this chapter is the pacing is probably the worst of any Higurashi chapter thus far; when it's good it's GOOD, but the slice-of-life segments feel a lot less substantial than previous chapters and the transitions between various aspects of the story can sometimes just come off as purely coincidental, rushed or odd.

You'd think this game would be bad by the premise. Putting aside the fact that it is by most metrics a "meme" game, the trials in Squid Game aren't designed with fair chances or skill in mind. They are very deliberately designed to instigate paranoia, hostility and fear among those who participate and often run on systems such as dumb luck to really push in the frustration.

Despite this, Crab Game just manages to be skill-based enough - and its physics goofy enough - to be an enjoyable time with friends or in public lobbies.

Takes a bit more getting used to than the game before - I know when I first started this game I thought it was way too esoteric to challenge TD5's undisputable crown over the series - but once you get use to the new systems it is very enjoyable and sprawling in content very much like its prequel.

Really goofy. It's a novelty game but the controls are nice and amusing at the same time, I could see something like this working for another kind of game, maybe a puzzler similar to GIRP but with mouse controls?