Perhaps the first 2D game to cross the bridge into 3D and stick the landing, Risk of Rain 2 takes Risk of Rain and makes it mechanically rich, more graphically unique and - most importantly - a far more enjoyable play.

Weird and hard to control, but addicting for no discernable reason. I admire the pro players of this game because I could never reach that level, not in 100 years. I also like the customization in this game a lot but I realize that may not be much of a point especially when I have to run this game on minimum graphics to run it on my computer

2016

The colour-changing mechanic is very well-implemented. It allows for all sorts of puzzle-solving options and can be done on the fly. The way it fits into the short yet sweet story is nice, if a bit boring and undeveloped.

The negative rating is so obviously because the sequels (mostly) improve on every aspect of this game. It's a decent flash game, but it just feels like the bones without any meat that would be added on in the future.

Among the best balances of "hard" and "fair" mechanics I've ever seen. With very scarce exception every situation can be in some way navigated around and every death can be attributed to a strategic oversight you realize right as it happens.

You can just look up the Special Dessert scenes and jack off to them on YouTube, the maps here are all janky and laden with difficulty spikes for no particular reason

You'd think this game would be bad by the premise. Putting aside the fact that it is by most metrics a "meme" game, the trials in Squid Game aren't designed with fair chances or skill in mind. They are very deliberately designed to instigate paranoia, hostility and fear among those who participate and often run on systems such as dumb luck to really push in the frustration.

Despite this, Crab Game just manages to be skill-based enough - and its physics goofy enough - to be an enjoyable time with friends or in public lobbies.

Certainly has potential to be good, but it has a few teeming issues that I just can't ignore. Namely: the engine, the call-and-response style of gameplay leading to a lot of stretches where you just sit there, and the constant unrelenting Newgrounds pandering in lieu of quality content. There is certainly aspects to appreciate here though; the later weeks show ambition and promise and the modding support has been seriously great. I hope the Kickstarter goes places because this is a great demo.

Lots of fun to dick around in for an hour or two. The amount of achievements, props and general things to do and places to explore is surprisingly high for such a novelty-based game

Mediocre puzzle game that is only popular, especially to the extent that it is, due to the character designs. But you already knew that

Amazing game to watch someone else play

I admittedly haven't had enough experience with 6, but for now I can say with fair confidence that Bloons TD5 is the crown jewel of the whole series. Utterly blowing the tacky and clunky 4 out of the water entirely, Returning to the more cartoonish aesthetics of 3, this game seems to have the perfect roster of towers and infinite replay value through its bountiful challenges and insane breadth of difficulty options.

Genuinely had fun playing this. There are no overarching gameplay issues, no graphical or aural oversights, nothing that would make this game read as offensively bad other than the obvious focus on Rage Comics. It's fun to mow through the enemies here, but I'll acknowledge that if not for the meme content this would definitely just be another game in the depths of itch.io or GameJolt.

Really goofy. It's a novelty game but the controls are nice and amusing at the same time, I could see something like this working for another kind of game, maybe a puzzler similar to GIRP but with mouse controls?

Takes a bit more getting used to than the game before - I know when I first started this game I thought it was way too esoteric to challenge TD5's undisputable crown over the series - but once you get use to the new systems it is very enjoyable and sprawling in content very much like its prequel.