I don't even feel right giving this a rating. I found it profoundly boring but if it was the best game of all time and all the mechanics just flew over my head I wouldn't be overly shocked.

Neat arcade game with clunky controls. Skippable in every sense of the word.

Very fun game in all respects. Laying out your ground plan then watching the dominoes fall is just the most satisfying thing.

Some neat parts, mostly tedious and mind-numbing platforming

Great mechanics, held back by some particularly obtuse puzzles at parts

A fun new romp in the classic Sonic style. I feel like it is a bit overloved due to SEGA's utter negligence of the Sonic property combined with general 90s nostalgia but it manages to approach the quality of the original 3 games.

This was my first VR game and I feel like the novelty of the medium explains a lot of my positive opinions behind it. It's neat - don't get me wrong - but it doesn't expand past being "neat" and probably doesn't need to in all honesty.

A true love letter to the NES classics, Shovel Knight takes the 16-color pixel aesthetic of the mid-80s, the 8-bit soundcards and the design ethos of the classic era of Nintendo and ports them to the modern day with a hearty helping of poor controls and odd mechanics. I'm a bit angry that I don't like this game because there's some great potential here but it simply doesn't feel realized.

Not particularly effective as a porn game, or a slice of life, or as a story. When I played this way back when I remember just repeatedly wishing I'd rejected the gift on Steam. Perhaps its only perk is that it's easy to 100%.

I like the ideas here - a more RPG influenced roguelike is definitely a cool idea that I enjoy. Character progression is toyed with a lot in other roguelikes but Magicite really dips its feet into it and makes it feel rewarding.

The original Scribblenauts feels very odd and limiting if you started off with Super Scribblenauts like I did - but either way the puzzles are still fun and systems like the object par and merits give a sense of challenge.

Endlessly charming and fun, both the campaign and competitive modes are lovely and it feels great to mow down enemies. The constant mixup of the characters feels like it should be frustrating - especially with how easy it is to die - but every character, even the ones who aren't standout top characters like Brade or The Brominator, are great to play.

The mechanic of switching between characters with different physics properties make even the smallest or simplest of puzzles feel like a chore when you play this game. I do feel a bit bad being mean to it though, the soundtrack is emotive and the graphics are good for what they are - the notion of character designs being to the simplicity of a single polygon is fascinating.

Honestly, not bad! It plays okay and the graphics occupy the perfect kitsch of those late 90s Pixar demonstrations - a la Tin Toy or that one animated GIF of the baby playing guitar - but with that said it is certainly not a well-made or particularly enjoyable game for most of its run.