2006

Closest thing that there ever is to a playable XMB menu.

A small relaxing experience that excels on every element of feel and look, from the smooth mechanics and great sense of speed, and the visually stunning enviroments delivering constant variety, the game has this strong thatgamecompany feel that sometimes people look for, just simplicity that dosent need demand massive amounts of knowledge to get invested in the gameplay or story, just a beautiful abstract canvas that welcomes any reflection and interpretation.

A cool puzzle concept in which is interesting in its abstractness of the setting, a human who has to face the trials of deadly cubes in a empty void, with the objective of eliminating all the cubes except those that are forbidden. It teaches the art of multitasking active tasks while leaving others on hold passively until they are needed, its strategic but free on the movement, which nearly makes it count as a half platformer. Its fun for a while but the mechanics are static from the start and the only thing that changes in-between stages is the speed, patterns and textures of the cubes.

Playing this solely because of the praised orchestrated soundtrack it leaves a lot to be desired, as the variety of tracks is very slim and is around 5 to 7 pieces that loop for about 2 minutes max, this relates to the lack of variety in the game overall as theres not much motivation to get to the next stages other than getting the ending, there are 8 stages in which only 4 tracks are original and from there on they repeat for the rest in order, but i will say from what there is, its pretty good mostly, and outstanding at the time.

Many people say the music is unfitting for a game like this but i find it the complete opposite, the whole theme of the game revolves around the Intelligent Qube being this colossal challenge created by a superior being to help people overcome their struggles, so as getting the ending it gives this little story of depending on the character it brings them back to the real world and heals them in a sort of way after disappearing during the trial, or as the default ending gives the birth of the universe.
More than a game it feels like a concept that needed an evolution to establish itself as a full game, but since most players overlooked it and the later iterations were near clones, its left as the birth of something that never grew up. If anything needs a modern remake even if small, is this.

This is the best game i played this year period, including ones that were not released this year but played now, its just a feel good game that you know the people making it put love and care into it, everything feels natural from the gameplay to the visual style, overall just greatly paced in a way that does not overstay its welcome and even in the worst of conditions (played on a Ryzen Vega 6 in 4:3 letterboxed) its pure joy to play.

Hardly there will be a game in the near future that matches what this game did as a original IP coming out of nowhere with this quality of polish and originality, it truly has that vibe of a no-franchise-standalone PS2 game that many people played on their childhood but its considered an underrated masterpiece nowadays.

Coming from the PSP Portable version its clear all the changes that were stripped down from this home console version, the rumble and improved visuals really add to the inmersion of the scenery plus the content addition of all the routes instead of being separated, just as the title says its the definitive iteration of its generation from all the densha de go games that were released during the PS1/PS2 era.