"People told me what they liked, and I believed them. So I kept doing it, but then people didn't want it anymore. And it turned out they didn't even know just what they wanted. The people I trusted to know, to tell me, so that I'd know what I wanted too. And so I became a consultant, to find out what people liked."

this series is my fav mites, excited for the finale

it might seem funny that this game uses at much text as it does to convey context while still essentially playing within the fps idiom id established (besides asking for a deliberate playstyle sometimes, with consideration to which weapons produce which effects unique to themselves and often concentration-demanding map design, to put it in one word). but these two facts about marathon are not incompatible with each other; for one this games is truly adventurous with text, not just for the story's complexity for its own sake but for a rare understanding in games of how we perceive its text. each terminal exists as asymmetrical points in space, and within them too many asymmetrical points in space, to be shuffled around in our minds to create images that never feel complete to us, but for that reason meaning can shapelessly shift constantly. seeing marathon framed as a stepping stone to "better" fps storytelling structures that are far more emphatic on representation, whether its half life's walkable cutscenes or immsim environmental detail n interactivity, i can only think how much further marathon went in its freewheeling and uncannily confident belief in reading as vital to the interactive narrative experience, to consider what is not physical, what must exist but is formless.

and this does NOT contradict the fact that this is a mid-90s carnage fps where the devs called their flamethrower "TOZ-T", and the rocket launcher "SPNKR", and names players who beat levels on the highest difficulty with some silly stipulations "vidmasters"!! maybe less bloodshot-eyes macho than doom or most of its well known clones, sure, but it doesn't shy away from what it is!! how you play the game is what the text RELATES TO. each game in the trilogy deals with this question of what you are doing and why, but infinity specifically is a hell of a way to address its contradictions; the one thing that is certain in its world is you are disembodied arms with the kill verb, you got a shotgun and they don't, and the cacophony of voices telling you why you're doing that are easily modifiable from each other, and therefore none more significant than the other. the context NEEDS to exist to form awareness of this, we inherently dream and find connections in things after all but, speaking on itself as a game, its all infinite ends to become subjugated to one means. just as a sword becomes a master it becomes a sword again for its slave who masters the waves.

rip and tear warrior poet gaming. the virgin carmack "video game stories should be like story in porn" vs the chad kirkpatrick "computer games tell stories, that's what they're for"

sry but i feel like i need to cut my losses when i got thru the first 2 routes and felt bored thru most of it. feel a bit miffed that this is the better regarded adelta vn over uuultrac, generally speaking :/ i need to repeat myself to emphasize how fucking great uuultrac is, and coming off how lightning fast yet consistently slick that was to how glacial this was (tho not bad looking by any means, ie i liked how it does sprites) comes off like a sheer rise improvement on kurosawa's part

2022

played halloween for rpgmaker october 2022

been like 9 months and i didnt write the last entry til now. was gonna replay yume nikki as a finale but felt like doing this instead. its ok. i WOULD like a cute and ditzy nii-chan to adopt me and i guide him (or does he guide me >v<) thru the impersonal and intimidating art gallery world with all its troubled artist's scary subtext that my bougie parents left me at.

do not tell them that this is the second time this series has had a small standalone story starring grace saunders to act as a sneak peek for the full aitd release it pairs with. we call 15 min playtime FANSERVICE round here. be more grateful.

out infernoes dante's inferno (ps3, 2011)...the most passionate and open-hearted declaration of science and inquiry as our holiest pursuits...affirms multiverse theory as catholic and epic instead of marvel fan...christiaan huygens chuckles before launching his flaming moon attack and einstein knows capoiera...future devs bass boost your game or you will lose...brazil forever and forever amen

in terms of arm in wall gloryhole experiences you gotta give it up. james getting his shit tickled and teased <<<< alex fighting for his life against the circumcision trauma demon in there. need that shit that gives me fear it will come CLEAN off