For a 2006 roguelike shooter, it's pretty solid.

The definitive way to play MGS3, even if it doesn't have the smooth performance that future rereleases have.
The online component is also being kept alive by dedicated fans via https://mgo1.savemgo.com/

I wish the amount of effort that was put into the art direction, audio, world/character building, and ending was put into the gameplay itself, which is pretty basic.

2009

Closest you'll get to a Kill Bill tie-in game.

Features that this game introduced like the drug market and being able to make molotovs at gas stations are features I'd love to see return or expanded upon in this series.

A solid attempt at an early access type game that was abandoned and discarded by Epic, along with the rest of the franchise.

Favorite Unreal game. Loved the vehicle and general art design, loved Onslaught, and the amount of content the game has for an FPS is insane.

Best thing to come out of this franchise. Also, the OST is really damn good.

To whoever was in charge of the audio mixing, I hope your ears are ok.

So chaotic and over the top, I can't help but love it.

The gold standard of remasters, with 60FPS, and a welcome update on its controls. If they ever remaster Echoes along with the multiplayer, I will lose it.

The fact that Akira Yamaoka got artists he liked to contribute tracks to the OST and had all their songs named "Let it Die" is genius.

Other than that, the game has a solid premise and gameplay loop that suffers from its free-to-play model, and that's a shame.