A very painful and slow death to whoever spread the "style over substance" mentality in videogames that caused indie devs to fill in their potential audiovisual masterpieces with mediocre gameplay elements, as gamers would rather have standardized "bang for your buck" products than anything actually resembling real art.

Reviewed on Oct 25, 2022


11 Comments


skill issue

1 year ago

☝️☝️☝️

1 year ago

fake

1 year ago

In this case I just feel they went with RPGMaker because it is easy to use.

1 year ago

See, I was going for a longer review but I have barely anything else to add without looking pretentious.
I don't think think in the slightest it's the engine's fault. The only things that the 2nd trailer did was improve on the gameplay... which is not the Hylics I was looking for.
The Hylics I'm looking for doesn't bore me with the most bland game combat ever in which the best part is seeing the trippy animations the first couple times.
The Hylics I'm looking for doesn't have a completely pointless and mundame music room that was made just to be in the trailer.
The Hylics I'm looking for ends up Wayne killing everything it touches in that castle as its the ideal narrative conclusion instead of a pointless endurance fight in the end that just tests whether or not you know what changing targets during fights is.
The ideal Hylics will never exist because it's not deemed to have enough game in its gameplay, and it is its biggest detriment.

1 year ago

Playing Hylics the right way by scrolling through Mason Lindroth's tumblr and listening to Xeno Arcadia

1 year ago

cringe

1 year ago

git gud

10 months ago

crazy thing to say abt a game that is this unorthodox in terms of typical jrpg-style progression

10 months ago

Hence why Im saying it doesnt need typical jrpg style progression.

9 months ago

This has to be your most on-point take I've ever seen holy shit thank you