674 reviews liked by marnold


NO WAY THIS HAS BEEN OUT FOR 23 YEARS???????? WHY AM I JUST SEEING TRAILERS FOR IT NOW??????

i feel like on absolute critical thoughts its a step back from both kh1 and 2. But I can say by not much at all and there are things this game stands out with as well. It feels like this game is rather easy even on proud mode as the game does try to celebrate its return by handing out wonderous moves that are fairly powerful and strong all the way to the end. It defintely has the most options and spectacle out of the three and it continues to be more over the top and exciting however I think it lacks polish or cohesion compared to both 1 and 2. This game defintley tries to tackle a lot with all the spin offs and even adding more details to 1 and 2 to which I feel can be hit and miss. Never outright awful. I'm happy given its develpoment hell and probably reason to why some things feel off or missing, I cannot express how ps2 it feels in the best way possible. Scripted setpieces or event always give the player control or are optional, unlike games of the modern era where interactivity is stripped away to give priority to the "cinematic" elements of the game. KH3 never shys away from being a video game and fully embraces it and even if its not as tight as the other ps2 games. This is the single best trait of kh3. Its uncomprised and unwilling to bend over backwards to make it broader to more players by dumbing anything down but by going really hard on this crossover action rpg. Hopefully the next sequel can shake the baggage of engine change dilemmas and maybe returning the dialouge to the 1st two's more natural delivery. The game has some good dialouge but it is highly expositry and a bit slow and monotone. Also screw you sqaure dlc should still not be $50.

Here is a list of every single joke review I considered making:
Shellden Ring
Floodborne
Dark Shoals
Lies of Sea
Black Myth Dugong
Shellkiro: Shallows Rise Twice
Coral Shell

I couldn't pick one.

Anyway, weird how the funny-ass crab game is the best soulslike ever made that wasn't made by fromsoft. A fun art direction, a surprisingly good story, a really cool shell mechanic, and some very strong boss encounters. It's certainly lacking polish in a few areas and the music is occasionally quite bad, but I had a really REALLY good time with this game!

It's alright, but I just don't like it as much as Donkey '94. I'm not big on the two-screen format and having to clear two screens in a row without dying to get the gold star on a level was kind of annoying. I think it's missing some of the simplicity the original had, even if it largely retains some of the same elements and does them decently well. If I went for 100%, I think I'd do it on the Switch version instead. Not bad, but I think DK94 is just slightly better and more well-executed. I can definitely see the promise with all those extra levels and challenges though, so I can't fault it for content.

(9-year-old's review, typed by his dad)

There's no square root to death

And also I like it when the cubes fall. I don't like 2-player things single-player. It gets uncomfortable when you have to synchronize. Unless you're ambidextrous.

I know someone who's ambidextrous. He's my friend at school. He plays basketball.

An absolutely awesome game, the characters are all freaks and we love them for it. The mini game collections are fun, I really enjoy the Nintendo throwbacks and the photorealistic challenges are really cute!

I like that a number of games are built upon into either longer form score attack or a two-person one-console format.

I can’t really fault it apart from perhaps some similarities between game objectives being same-y. For example, shoot the guy, catch the guy, stop it in place. Or maybe that’s the ingenuity of Wario’s wares.

WarioWare always felt understated, but really playing this in tandem with rounds of Game & Watch Gallery 3 solidifies the connectivity Nintendo has with simple gameplay objectives and hooks.

why does jimmy show up three times

Just the perfect combination of strange yet accessible. Some of the microgames were a bit tough for me to control (such as the paper airplane one) but otherwise, it's fairly satisfying though very, very short.

It's a fun game with great graphics and a memorable soundtrack. I would have enjoyed it more if the game wasn't so hard to get through with the random traps they throw at you, but I'll let it slide because Diddy Kong exists.

I fucking hate U.S. imperialism