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Recently Played See More

The Legend of Zelda: The Wind Waker HD
The Legend of Zelda: The Wind Waker HD

May 06

Disney's DuckTales 2
Disney's DuckTales 2

May 05

Dragon Quest XI: Echoes of an Elusive Age
Dragon Quest XI: Echoes of an Elusive Age

May 04

The King of Fighters '98: Ultimate Match
The King of Fighters '98: Ultimate Match

May 04

Burnout 3: Takedown
Burnout 3: Takedown

May 03

Recently Reviewed See More

Excellent platformer for the NES! It's not really very different from the first one, but having a new set of levels makes it fun to play. The gameplay doesn't change radically, however, this game introduces some new ideas like new uses for the cane, which make interacting with some elements of the environment more entertaining. I really like how exploring is still the focal point of the adventure, and this is made more entertaining as there are more secrets in the levels, such as more treasures or upgrades for the cane. The first DuckTales was not a difficult game, but still losing all lives could cause a sudden Game Over, DuckTales 2 instead is much more accessible in its difficulty, making you can spend the money you earn in the levels in a store where you can buy items that recover vitality, lives or even continues.

I felt that this time the scenery and music were not as memorable as in the first installment, but it is compensated by a better level design in general. Perhaps my only complaint is that the game is too short. It's too short, and as soon as you think about it the game will be over suddenly, just like this review.

Conclusion



Castlevania Dracula X is the infamous reversion of Rondo of Blood that the rest of the world outside of Japan got instead of Rondo of Blood itself. Here the meme of “mom, can we have Rondo of Blood? -Mom: we already have Rondo of Blood at home” totally applies.

It's actually a different game, though it's also definitely a big downgrade from the quality of the original game, but I still think it's not too bad all things considered... or maybe I'm just being masochistic.

The plot is the same, it's a retelling of Richter's story, with minor variations like Maria and Anette being sisters, or that the other damsels don't exist (no cutscenes either). The level design is also totally different, and it is also the case for the stage graphics, in this aspect I can say that Konami did a really great job, because everything looks spectacular, it is one of the best looking Castlevania games of the 16-bit era and in my opinion surpasses the original Rondo of Blood. As for the characters and enemies, here the sprites are reused from Rondo of Blood, so they look equally good, although there are also a couple of new bosses. The music is also reused, and the sound team did a great job converting the music, because despite not being CD quality, it is impressive how well it was translated.

So, let's get to the heart of the matter; the gameplay. I have to say that this game plays pretty well, the gameplay from Rondo of Blood is almost 100% translated, although the control doesn't feel quite as good, as it's a little bit clunkier (try doing the backflip or crouching too many times in a row), but it's almost identical to the original installment, and as such, it plays better than most classic Castlevanias for that fact alone (or at least it will if you have mastered the Rondo of Blood gameplay). However, the real problem with this game stems from the balancing that was given to the difficulty. Because the field of view is smaller compared to the PC-Engine game, the development team made some adjustments, like everything moves at a slower speed, they reduced the knockback that enemies generate when they hit you, and they also decreased the invincibility time they give you after being hit, so in other words, with these small changes they foolishly increased the difficulty of the game, so now it's more punishing. For example, if a medusa head hits you, it may not hit you once, but twice in a row, and this may cause you to fall into a bottomless pit and die, a cheap defeat.

Another thing is that the level design is more similar to the NES installments, so in that sense it's a step backwards. It contrasts a lot with Rondo of Blood, because that game had a perfectly balanced difficulty and level design, instead this one is a bit more challenging and punishing, so if you are not very skilled playing this kind of games you are going to have a very bad time and I don't recommend you even try it.

Things I like is how not saving Annette makes her become a boss, a concept that would be brought back for the PSP remake of Rondo of Blood. And I must say the infamous Dracula battle as well. Everyone knows that the original installment has an overly easy battle, but this time around they made it quite a bit harder, although it's not that hard if you know what you're doing. If you're equipped with the axe as sub-weapon and stay in a certain position, the first phase is like taking candy from a child, and the second phase isn't that hard, but if you're not careful you can get insta-killed.

Conclusion
Yes, the game is not that bad, except that it has a little cruel difficulty. Obviously with respect to the original Rondo of Blood it pales, because while that game felt like a premium quality Castlevania game, this one feels like an attempt to mimic that greatness, but falls short in many ways, and the fact that it wants to be a more challenging version plays against it because some parameters are not as well adjusted as they should be, making the result not so great.

However, if you are someone who enjoys the gameplay of Rondo of Blood and you are looking forward to a bigger challenge, trying this game might be a good idea, but if you are not such a fan of the classic formula, don't even dare to play this game or you will totally regret it.

After the release of Castlevania Rondo of Blood it would be logical to think that Symphony of the Night came next, however, two other games with the classic formula were made before, being these Castlevania Bloodlines for the Sega Genesis/Mega Drive and Dracula X for SNES, being the first of these 2 the one I will talk about in this occasion.

This game is a bit strange compared to the past 10 titles, as both the visual aspect and the setting are quite different. This time the story is set in the 20th century, a more contemporary era. We take the role of Jhon Morris and Eric Lecarde, two vampire hunters who, in the absence of the Belmont family, have the role of stopping Dracula and his servants. Dracula as such has not yet been resurrected, however his niece, Elizabeth Bartley, plans to bring him back to plunge the world into darkness.

So yes, this game gives us the possibility to play it with two different characters. John Morris has the Vampire Killer whip, so his gameplay is based on the classic gameplay of all the previous Castlevanias, albeit with some nice additions like being able to swing with the whip by hanging from any surface. Another day we'll talk about what happens when someone other than a Belmont uses the whip. And we also have Eric Lecarde, someone who fights using a spear made by Alucard, who can attack in several directions similar to Simon Belmont in Castlevania IV, but with a more limited speed and range, and we can also do a super jump if we crouch for a moment and then jump (reference to SMB2?).

This game was clearly developed by a different team than previous Castlevania games (the Contra team, I suspect) and may have been devised for Western audiences primarily. The game has virtually no religious references, for example, the crosses were changed to a common boomerang. The hearts were replaced by symbols with the letter “C” and blue orbs. The whip upgrades are now represented with an eagle (like the weapon upgrades in the Contra games) and the enemy design is a bit strange. It looks as if the monster designs are straight out of an 80s western cartoon... and it certainly doesn't look very “Castlevania”, it clashes quite a bit with the designs seen in both past and future installments of the series. However, where this game totally hits the nail on the head is in the environments, as they totally capture that gothic and grim setting of the series, but what makes it more impressive to me is that many of the locations in this game are based on real life locations, which also makes the set of levels feel more varied from the typical Castlevania game. Although truth be told, the game graphically doesn't look as good as the previous 3 installments either, it still remains one of the best looking games of the 16-bit era, even displaying a lot of graphical effects that I never imagined the Sega Genesis/Mega Drive would be capable of. There is also a continues system, so if you lose all of them you will have to start from the beginning of the game... well, this is actually a lie, as the continues become totally trivial if we take into account that this game also features a password system, so you will actually only have to start the level from the beginning and not the whole game as such.

Moving on to talk about the gameplay, Bloodlines decides to take an even more classic scheme that Rondo of Blood had already taken, and to be honest, I'm a bit disappointed, because it doesn't feel nearly as polished or satisfying to play. Controlling John feels very clunky due to how limited his mobility is and also how weird his jumping and walking animations are, you can only attack forwards, downwards and diagonally upwards (which I imagine was only implemented because of the swinging mechanics), and in this game you can't instantly jump down stairs either, I dare say it feels like a complete downgrade from Super Castlevania IV and Rondo of Blood, I'd go as far as to say that Simon in the remake for Sharp X68000 computers feels even better to control. It's not too bad, as it plays similar to the NES Castlevania and those still have fun gameplay, but it does feel like a step backwards coming from games that had presented more fun propositions.

Even so, it's not all bad, because this Castlevania does have some good new mechanics that are pretty cool. For starters, the swinging mechanic that I mentioned before is really fun to use, because while swinging you inflict damage to the enemies you touch and you are invincible, plus swinging can also reach more places. Another addition that I also like is the new maximum level of the whip, which is like a super powerful blue whip of energy that destroys all enemies very easily, the disadvantage, you can lose this upgrade just by receiving a hit, so it is something that ironically will only be useful when you have enough experience in the game, as a way to reward the player's skill. And finally, we can power up all the sub-weapons using ↑+C, which is pretty cool.

Ironically, one aspect where this game does feel very Castlevania is in its music. This was the first Castlevania game to feature the compositions of Michiru Yamane (the composer of Symphony of the Night and subsequent games), and for her first soundtrack in the franchise it was a very good one indeed. Her style completely nails the Castlevania setting; they have that touch of classical style music combined with that moving and catchy touch.

Conclusion
Although in some ways it feels like a step backwards for the franchise, making it the weakest of the good Castlevania games for me, it's still a very solid game, and still an interesting take on the classic Castlevania formula.