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Maurith reviewed The Legend of Zelda: Oracle of Ages
Oracle of Ages is an intriguing game for the 2D series. Of the GBC duology, this is the one that has a greater focus on setting temples and puzzles with a higher degree of complexity, and also in making things a bit cryptic to be difficult to figure out, however, that's what makes it a memorable journey.

The main innovation of this title, is that unlike games that have in their title phrases like "A Link to the Past" or "Ocarina of Time", here there is a real time travel to the past involved, because in this game we will travel the lands of Labrynna through the present, but also from hundreds of years in the past. Traveling between both eras becomes something primordial and very entertaining that is very reminiscent of the parallel dimensions of the previously mentioned Super Nintendo game, and personally I have always liked that kind of games in which you have to travel in time to get things that do not exist in the other and vice versa, even some temples make use of this dynamic, and although at the beginning you start with certain restrictions to travel between eras, as you advance in the game you can travel in time with greater freedom.

The game is set in the kingdom of Labrynna, where the Oracle of Ages, Nayru, is located. However a sorceress named Veran ends up possessing her and traveling back in time to wreak havoc on the timeline and conquer the world, the usual. So this time we have to go through 8 temples traveling between two different times in order to obtain the 8 essences of time to rescue our friend Nayru.

Oracle of Seasons has probably one of the most intricate overworld map and temple designs, because figuring out what you have to do or where you have to go is not something you can deduce at first glance. In the beginning the game takes you by the hand, and certainly, it is a somewhat linear game. As you advance in your quest, things will get more and more complicated, so you'll have to have a lot of wit and a good memory to know what you need to do at certain points in the story. And as for the temples... these have a brilliant design, as the puzzles are quite "demanding" to say the least, as these feel like real logic challenges in which you will have to have a lot of patience if you don't want to lose your mind in the process, making this, more than an adventure game feel like one of puzzles because of the great emphasis given to this section, as even the bosses have their logic and many times you will have to think outside the box to solve the puzzles. This is especially noteworthy considering it's a 2D game for the Game Boy Color. The level design is on par with 3D games in terms of complexity. Take for example the water temple in this game, this one is equally or even more difficult than the water temple in Ocarina of Time.

As for the items you can get in the temples, these are not as new as in other games, since they are improved versions or with a little "twist" of items that we have already seen before. But one that I really liked is the replacement for the bow/sling shot, which is a seed shooter whose projectiles have the ability to bounce 2 times off the walls and is used to solve pretty good puzzles. The hook on this occasion works in a pretty cool way, as it swaps your position with the position of the grabbed object.

A section where this game takes inspiration from the N64 installments is in the mini-games, as there are many and each one is quite entertaining, although a bit difficult too. The most difficult one is when you get to the Goron region, it consists of a small memorization game that reminded me of my time when I played Brain Age, only here it's much more difficult because you have to follow a rhythm. I almost lost my mind trying to complete the highest level. I don't recommend doing it.

Conclusion
Oracle of Ages is fascinating without a doubt, although this ends up being like a double-edged sword, as it can result in some pretty frustrating moments being totally honest. But in the end, I'm left with the satisfaction I got from solving those puzzles and those "Eureka!" moments. I recommend playing this game without a guide, as it is something that is really worthwhile, even if there are many moments where you don't have even the tiniest idea of what you have to do.

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Maurith reviewed The Legend of Zelda: Oracle of Seasons
Oracle of Seasons is a remarkable game for the 2D branch of the franchise. Of the pair of games released for the GBC, the focus of this one is towards a sense of adventure at its purest, setting simple puzzles to solve, but with sections focused on challenge and discovery, making it a highly enjoyable experience.

The novelty that distinguishes this title from the rest, is that here we will travel through a land in which the seasons have gone out of control, so that it can be winter, but from one moment to another can also be spring, summer or autumn, which is not only an aesthetic change for the map, for example, in winter there can be a mountain of snow or frozen rivers, which we can take advantage of to reach places that otherwise would be impossible to reach, but in summer for example, vines grow on some cliffs which allows us to climb them. It's an idea that although not as ambitious as the parallel worlds of A Link to the Past, it's still pretty cool for making exploration more entertaining and interesting, not to mention that exploring Holodrum in different climates/states of the year has its charm. I feel this in turn is also a creative way to expose the difference it makes to have color in a game versus not having it, as in the original GB a concept like this would have been somewhat impossible to execute just having the green/gray scale.

This game takes place in the kingdom of Holodrum, where Din lives, the oracle of the seasons, but after an event is kidnapped and thus the different seasons of the year lose control, so it will be our duty to get the 8 essences of nature of the 8 temples scattered around the kingdom to rescue Din.

The temples generally present a very good and creative design, almost always being quite intuitive for the player, mostly with simple puzzles, but that are still quite entertaining and will require from your part a little ingenuity to be solved, presenting this game also some pretty cool items that have become some of my favorites, such as the magnetic gloves. I especially like the fact how in this game hearts do matter, as unlike most Zelda games, the enemies and boss battles can be a bit challenging, not that it's a difficult game, but if you get overconfident you could end up seeing the Game Over screen on more than one occasion.

Something I love is that the exploration and discovery factor of the early Zelda games is very present in this title. It pays to be curious and attentive, as many times some puzzles or secrets are revealed when we go to a place with a certain season. There are a lot of references to the first Zelda game, like some of the temples, bosses or even some caves with old people inside that have strange dialogues and sometimes can be tremendous trolls, and curiously, there are also references and inspiration from games like Mega Man, which we can notice especially in those 2D platforming type sections. If you played Mega Man X, the final boss will look familiar.

Conclusion
It's certainly a game with a very good design and pacing, it never feels boring, and the mechanics of switching between seasons made the mere fact of exploring more engaging. If you're wondering where the inspiration from the Mega Man games and the references to the first game in the franchise came from, it's because this game was made by Capcom, and started out being developed as a remake of the first title, but then evolved into a completely different game, and in retrospect, I think it was for the best, as it has become one of my favorites.

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