2021

i understand how ppl enjoy it, it's a fun problematic yaoi doujin game with a not very well done english translation [which i personally always find endearing] that already didnt have the best writing, or coding, but wonderful art and interesting character /ideas/. however it isnt very fleshed [pun slightly intended] out nor has really much to say. and that okay! just dont pretend its one of the best modern rpg maker stories to exist or pretend its saying something meaningful about well.... anything. its just a fun doujin game.

I am still trying to gather all my thoughts, but this was a wonderful game that hit home a lot for me. The symbolism was beautiful, meaningful, and expressed so well that I honestly cannot relate to those who found their questions to be unanswered. The answers were within us all along

As well, while playing I made a reading list on goodreads for books mentioned on the shelves, as well as a bonus "The Divine Comedy" given the large amounts of utilization of it's imagery in the latter half of the game.

https://www.goodreads.com/review/list/160184233-nalka?ref=nav_mybooks&shelf=pocket-mirror

was hard to like keith but he had a lot of endearing moments. the voice acting wasnt good per se but ill always have my love for that which is done earnestly. also bonus manlybadasshero was there! i'm glad this was a step back to the horror elements that uri does well in, while also bringing their humor to the table more than the crooked man.

this is much better written than the other madu works ive played, i have to wonder if the other collaborator is the cause of that, if theyve improved since zeno, or if the poor translation quality effected my perception of the other works? anyways, this was a good meditation on familial love and a nice short story. it felt rounded and said what it needed to say.

a much better expansion to a game i felt was missing something, like its own themes. and really helped characterize akechi and joker much better. alas, i still think makoto sucks and kasumi is a poorly executed character.

goro akechi is the most character.

also as a persona 4 fan before this game came out, i was disappointed by how much they took from it and then reapplied to a city setting. they even did it with the main lesson??? as much as i had fun with certain characters this was a little sad. hopefully p6 doesnt do the same thing and it doesnt become atlus pulling a gamefreak.

heaven's gate was an interesting take on what it would be like if you removed the parasocial relationship charles had with vincent in the main game series. truly one of the most interesting character self explorations

pretty fun, a good spinoff that honestly set up episode 3 pretty well

not much i can say to do it justice, but this was truly a good way to end the series. ane's writing improved a lot as well and in the bonus room she confirmed she had not much planned for this series, so as a fellow writer i commend her for not drowning in plotholes and using phrases and scenes as backwards foreshadowing. a special game, not to all, but to the ones it speaks to it truly is special