mintcake
2008
School setting and war never work well together and here is another example. The story is hard to take seriously. Compared to the first game (and third game), side characters are more fleshed out with their own quests, but the main characters are completely charmless and cliche. Both graphic fidelity and art style toke a huge blow. Maps are segmented due to hardware limitation as well, which does not hurt the core combat system too much. The nonexistent difficulty, on the other hand, reduces the fun factor quite a bit. The new elaborated class system is a plus and gives the game a stronger RPG flavor. Overall Valkyria Chronicles 2 is a step down from the excellent first game, saved by the solid core gameplay mechanics.
2008
It's rare that a game with innovative gameplay system comes out with engaging story, expensive presentation and banger soundtrack. Valkyria Chronicles hits the mark right off the bat. While the game has some balance issues, the genius of the core gameplay establish a solid foundation. Turn-based tactics games never felt so refreshing and engaging with real-time free roaming, yet the thrill of adjusting formation for emergent situation and the satisfaction of seeing carefully devised plans work out remain intact.
2013
2017
The real chicken dinner is the friends we made along the way. I can distinctively remember the moment I won for the first time with a few acquaintances, that was the moment they became my friends. You know you hit something special when juggernaut franchises such as Call of Duty and Battlefield try to copy your formula.
2009
2009
Gibberish galore: the game, featuring the most unlikable cast in the series. I still have to force myself to believe a mainline Final Fantasy game, inspired by Call of Duty of all things, could have no town at all. Unfortunately the story and world design drag down the excellent combat and soundtrack.
Please stop with Lightening Queue nonsense. They only worthwhile thing she did in FF13 is punching Snow in the face.
Please stop with Lightening Queue nonsense. They only worthwhile thing she did in FF13 is punching Snow in the face.
2001
Final Fantasy XIII-0, the proof of concept for FFXIII. It turned out a JRPG can succeed while comprising solely of corridors. The next logical step is obviously to take out the towns. One small detail that I simply cannot get over with is the UI for menu, it looks so cheap and uninspiring, when art direction in this game in general has been quite good.