2016

This game is mid. Nothing special in my opinion. Difficulty balancing is a huge issue because every boss except The Line and the sniper one felt pretty easy, and those two are egregiously hard. And it isn't even the fair kind of challenging, it's the "you have one option to complete this segment and it's very tedious" way. I don't like most of the music, and I especially don't like the bunny head guy. I found him quite annoying. The environments and art design are quite cool though, and the game being relatively easy (aside from those awful spikes) made it feel like I wouldn't be wasting my time by continuing on. The arcade style of it made it also feel action-packed and in a compact serving size if that makes sense. I got it for $7, and I'm glad because I definitely wouldn't pay full price for this, but I'm glad I played it once.

What a delightful game. Inventive levels and platforming, a bubbly atmosphere, and intuitive puzzles. I had such a great time whenever I picked this game up. The Odyssey DLC is great too.

Really solid game. Another iconic turn for Kevin Conroy and Mark Hamill (the best Batman and Joker to ever do it) and a great story to tie plenty of the villains in together. The implementation of the batmobile is good, the gadgets are neat, and Batman's upgrades feel really noticeable throughout the game. The issues I can point out are the Riddler trophies, some of the puzzles, and the usual staleness that BamHam combat eventually reaches after a little while.

This game sucks. The story is unmemorable, the combat is shallow, and the side missions are copy-paste filler. The ship combat is pretty cool sometimes, but it's a one-trick.

My favorite way to review this game is that it's six mediocre hours followed by one of the craziest/best endings of all time. But, this game is infinitely scalable relative to the person you're playing with. I played this game for the second time with my best friend in the entire world and it felt like a much better game than when I played it the first time. Not that my first playthrough wasn't fun, but it was so much fun the second time. It made me look past the corniness and the subpar level of quality the game usually sits at in favor of the wonderful experience I ended up having throughout.

A Memoir Blue is a gorgeous visual novel. It was a sweet story I'm glad I experienced. Not a ton to say about its quality because it's just very good. There isn't much game in here but there didn't need to be, it's just a pleasant time that most people will enjoy if they go in knowing it's a visual novel. Check it out if you can.

Is this game good? No. But it's very fun. The combat and enemy encounters entail ridiculous and over-the-top action, but the open world is way too big for its own good. The story is pretty nonexistent, and I can't remember most of the characters. But taking down a base or trying a new vehicle is always simple, mindless fun.

I'm sure this is way better in VR than on console. The bombing runs on capital ships are pretty fun in teams, but the dogfight gameplay gets dry fairly quickly. You fly towards someone trying to blow them up, but don't finish them off, so you both fly past each other, then slow down to turn around, then do it again. I also wish you could change your POV angle to either directly first-person or third person instead of having the semi first-person view through the cockpit where the instruments are all fairly distracting. It is a neat immersive touch to be able to see the speed and shield gauge displays as if they were actually there, but I personally would prefer it to be on a HUD. Also, the campaign sucks.

This game is pretty fun, but not the best. I like the level design and the fluid momentum. The bullet time and sliding/diving are cool. But I don't get why the gravity feels so floaty and committal. Every time you make a move it feels like it takes a while to do the next one. I also don't really like the art style. It's neat, but not my favorite. This game is alright, I kinda wish I hadn't paid $30 for it, but it's alright.

Feels like a beat-for-beat remake of the first game, which isn't always a bad thing because it's different enough. The combat is pretty well translated from Persona into Dynasty Warriors from a design perspective, but it can often get way too overwhelming. Every character has their own function, but sometimes you get caught up in the action so much that you don't know your AI companions have already died. I really do love the music in this game, and the new characters are pretty cool. Just like the first game, my favorite part is seeing the interactions between all the characters. A lot of fun cutscenes.

This game is a super cool concept delivered upon well. It has a wacky variety of cars and a great track creator. I just wish there weren't so many microtransactions and tracks locked behind a paywall. Still a nice casual game to pick up now and then.

This game made me really sad at launch, because Sonic Colors was one of my favorite childhood games. After patching it, it became a lot closer to what I'd remembered. So many of the songs are among my favorites in any game, and I love the diversity of the environments. Not every level works the way it should, and some of the later acts in each world are slower or weaker than the opening few. The bosses are also very easy. I do still love what this game was when I was a kid, which adds bias for sure (lol).

I had a fun time with this game. It's fairly streamlined and keeps things fresh with a bunch of new additions to the combat. I love the ways they made Miles's web swinging and fighting unique from Peter Parker with body language changes and a good performance by Nadji Jeter. The story isn't all that incredible, but the game is a fun expansion to the 2018 game and I'm excited for the next game.

This review contains spoilers

The remastering was pretty solid, aside from some issues with the cover system and camera from time to time during skirmish encounters. I'll talk a little about each game, but I didn't enjoy any of them as much as I thought I would. Which is part of the reason Uncharted 4 blew me away so much.

1: This game is pretty solid. It's nothing super special now (although it probably was when it came out). The handling can be pretty clunky, but not horrible. My main issue is towards the end when the story devolves into mindless zombie shooting. It had no place in the game and came out of nowhere, and the quality of the game did not return to where it was before the zombie chapter began.

2: Uncharted 2 is similar to Undertale in that it's a great first half of a video game. But as soon as Nate wakes up in the mountain village the game takes an enormous downturn in the quality of the level design. The cave exploration was straight-up not fun, and the enemies that appeared late in the game were obnoxious damage sponges. But the first half wasn't perfect either, since by the third time Chloe appeared it was fairly obvious she was going to turn her back on Nate. Extremely overrated game in general.

3: The strongest and most consistent game in the trilogy. Still not an amazing game holistically, but certainly solid. I really liked the cruise ship level in particular. None of the endings to these three games were all that great, but the ending to this game was solid.

I absolutely love this game. Without a question the most underrated game in the series. Both sides of it are endless fun from start to finish. The jazzy soundtrack and free-flowing level ideas are super well-designed, and it's a great choice for couch co-op. So many ideas from across the Mario series are adapted for this game and make it such a delight. I have such little criticism for this game, other than the fact that playing as Bowser Jr. during the expansion level is not near as fun as Mario. But as a single player adventure, Bowser's Fury is a great time. Short and sweet, it packs so many ideas into an easily digestible package.