4 reviews liked by morushroom


A free to play mobile game disguised as a fun little $5 indie project someone just accidentally did, but in reality is meticulously designed to be as addicting as possible despite there being literally 0 point or goal, not even in a meta sense. I saw a review or comment that sums it up the best, "I only died because I stopped moving for 20 minutes."

Cookie Clicker without the chocolate chip flavored lore.
Wallpaper Engine but it only has one wallpaper.

To call it shallow would be to praise even the thinnest puddle.

Pure, unadulterated dreck. This slot machine designer's glittered up swirling turd being lined up alongside the likes of Tunic in running for Best Indie 2022 is a fucking travesty. Video games are better than this, I promise.

UPDATE: I've been informed I missed the point of the game, it's not that you just waggle WASD pointlessly, you can also tick some boxes between runs before pressing continue to go back to mindlessly waggling WASD.

not morally egregious per se but rather a depressing culmination of a decade's worth of design trickery and (d)evolving cultural/social tastes and otherwise exists as insipid twitchcore autoplaying bullshit that should come with a contractual agreement binding its devotees to never speak prejudicially about mobile games or musou ever again lest they face legally enforced financial restitution. just play nex machina man. or watch NFL. been a fun season for that. fuck the review man let's talk sports in the comments

All of the let's play narration for these random-build-focused slot-machine-action-games is like 'ohh after your 50th run you'll have enough gopher coins to now unlock the Zuckerberg's Icon so now when you play Billy Boy and choose the Steven Stone for your 14th Arcana Tier you'll be able to Yummymax your way past the 4th Tier of Encroachening when you face the waves of 23 Yeti-men. Make sure to spend you 1.0% APR Slammy Shards only on Subtle-enchanted Attack Boosts to make sure the chance of reaching Heaven is fulfilled on a blue day! Like comment and subscribe

+ Having to survive 30 minutes while only being able to walk was a unique premise that proved to be a challenge for the first few hours.
- After I beat the first level, I never lost again. Once the challenge was gone, the casino-like elements of the game weren't enough to manipulate my lizard brain into thinking that I was having fun.