mxpoofles
2018
2015
2012
It didn't age as well as I thought it would playing it back now due to the controls, but the enjoyment was very much just the same as when I picked it up for the first time. I wish there were more games replicating or at the very least reminiscent of the type of style and gameplay JSR strives for. The soundtrack is amazing, the world-building is beautiful and just running around spraying shit feels so euphoric and fun for no rhyme or reason
Tonally the scariest out of all the games due to its simplicity in mechanics. There's not much you have to do in order to survive besides watching cameras and shutting doors, which leaves you to spend your time just sitting in your little cubicle room, anxiously waiting for something to happen. That type of anticipation made me feel worse, rather than all the new mechanics I have to stress over from the other games in the series
2016
2022
The gameplay is very reminiscent of taiko, but gives off a VERY different vibe and aesthetic you don't see (or to be honest, you've never really seen) in the genre. Story-wise, the dialogue and execution felt a bit stilted and awkward, but behind that was a clear love for euro post-punk and an attempt to give you the experience of sentimental childhood towns- to which, I think it did quite well
1999
2016
Plays moreso as a social sim than anything else- so if you're looking to try this out expecting it to be very farm heavy, you'll be sorely disappointed. However, the social aspect of this game is quite nice and fun to play. The dev clearly spent much of their time developing the rather large cast of characters and it did not go to waste. Getting to know the characters and just relaxingly doing what you can to maintain your lifestyle (farming, fishing, cleaning, by all means you have a lot to choose from) is probably what this game aimed to be played like and I think it did that well
2020
2020
2017
2015
I tried to like this game more, but I really couldn't bring myself to because of how disconnected I felt with the characters. Understandably, they're teens growing into their awkward phases of puberty and learning how to process their emotions, but even with that in mind I never particularly cared for any of the characters and their situations due to how the dialogue and story were paced and constructed