oxiarr
2002
Growing up I always felt this was one of my favorite games, but it did not age well.
Playing this game recently, the controls force you to hold the controller with crab grip if you play on max difficulty. Most of the game is pretty easy up until one of the final bosses which is extremely hard to the point where you have to play perfectly.
The story is still good though.
Playing this game recently, the controls force you to hold the controller with crab grip if you play on max difficulty. Most of the game is pretty easy up until one of the final bosses which is extremely hard to the point where you have to play perfectly.
The story is still good though.
Probably the most impactful game ever in the history of gaming. So many games have direct lineage from this game, either through lore, gameplay, or design.
The campaign was great, ladder was great, social aspect was great, custom games were great.
It's a shame what Blizzard has become and how they've forgotten what made games like this one so good.
The campaign was great, ladder was great, social aspect was great, custom games were great.
It's a shame what Blizzard has become and how they've forgotten what made games like this one so good.
2016
2017
Quake Champions is a good game in itself, but the fact that it's so dead makes it hard to justify getting good at it.
The graphics are good and the gameplay is fun, but the performance issues that plague the game so drastically now and then make the game unplayable for some.
The marketing for the game was so atrocious through it's development. At first they tried to push the Bethesda launcher but when that failed, they tried to push the marketing by making it free now and then, and then finally made it f2p randomly with no real big announcement during a shitty patch, killing first impressions.
It's now one of the deadest games I've ever played.
RIP
The graphics are good and the gameplay is fun, but the performance issues that plague the game so drastically now and then make the game unplayable for some.
The marketing for the game was so atrocious through it's development. At first they tried to push the Bethesda launcher but when that failed, they tried to push the marketing by making it free now and then, and then finally made it f2p randomly with no real big announcement during a shitty patch, killing first impressions.
It's now one of the deadest games I've ever played.
RIP
2015
2013
2000
2013
I played the game since beta back when Kripp was streaming it consistently. It has always been the go to for what a hack and slash should be like design wise and really took the genre to the next gen and did everything right that Diablo 3 failed. I racked up 3000 hours on it.
However after taking a break and coming back, I felt like leveling was just so fucking slow and boring and there was so much to the game that it became overwhelming even as a player that was already familiar with a lot of things.
I feel like it became very bloated overtime and didn't fix it's core issues, but still a great game.
However after taking a break and coming back, I felt like leveling was just so fucking slow and boring and there was so much to the game that it became overwhelming even as a player that was already familiar with a lot of things.
I feel like it became very bloated overtime and didn't fix it's core issues, but still a great game.
2012
I started playing in beta and I played the game very seriously on launch and for a couple months after. I genuinely liked the game at launch.
However after severeal months of Blizzard's absolute silence and bad development, if there was any development at all, it became clear that Diablo 3 had no future.
Enter Reaper of Souls, where they took all the updates that they should've done throughout the 2 years that the game existed and put them all into one package that cost $40, and I swore off the game forever.
Reluctantly my friends convinced me to buy the game and try it a few months later, and wow. All there was to the game was spamming your abilities and spamming click. There was no customization, no trading, no end-game. It was designed to play for 2 weeks and then quit until next season. You didn't even have to worry about your health.
Compare it to launch where you had to avoid the missiles from giant wasps in Act 2, otherwise you would instantly die. Dying over and over again just to get past an area. It was actually challenging content and it felt rewarding.
Launch was good, but just needed some expansion. It needed seasons and needed some more stuff to do or farm for.
It's really sad that the memories I built up in this game will never be relived. The game is a husk of its former self and it could've been much better than it is. People were so focused on circle jerking that they couldn't communicate what they really wanted.
However after severeal months of Blizzard's absolute silence and bad development, if there was any development at all, it became clear that Diablo 3 had no future.
Enter Reaper of Souls, where they took all the updates that they should've done throughout the 2 years that the game existed and put them all into one package that cost $40, and I swore off the game forever.
Reluctantly my friends convinced me to buy the game and try it a few months later, and wow. All there was to the game was spamming your abilities and spamming click. There was no customization, no trading, no end-game. It was designed to play for 2 weeks and then quit until next season. You didn't even have to worry about your health.
Compare it to launch where you had to avoid the missiles from giant wasps in Act 2, otherwise you would instantly die. Dying over and over again just to get past an area. It was actually challenging content and it felt rewarding.
Launch was good, but just needed some expansion. It needed seasons and needed some more stuff to do or farm for.
It's really sad that the memories I built up in this game will never be relived. The game is a husk of its former self and it could've been much better than it is. People were so focused on circle jerking that they couldn't communicate what they really wanted.