palmnut
Bio
talentless hack and failed game development student turned business boy.
talentless hack and failed game development student turned business boy.
Badges
3 Years of Service
Being part of the Backloggd community for 3 years
Noticed
Gained 3+ followers
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
424
Total Games Played
000
Played in 2024
000
Games Backloggd
Recently Reviewed See More
This game has gotten the most unreasonable amount of hate I have seen in a long time. Judging by the sales numbers, it's obvious that it's mostly people parroting Youtube videos or going off the demo as it has become a dogpile flavor of the week.
With that being said, is the game actually good? No not really, but it is far from terrible, and plays slightly better than the demo. It puzzles me how this game is tracking the hate and amount of videos that it gets, because honestly the most interesting thing about Balan is how unremarkable and uninteresting it is. It's just very stale. Probably one of the most mediocre games I have played. There is nothing that stands out about it from a good or bad perspective. Bland levels, bland soundtrack, bland platforming. The most wonderous thing about it is how it manages to hit every note in the most run-of-the-mill way possible. There are way more interesting and actually terrible games people can hate on out there.
With that being said, is the game actually good? No not really, but it is far from terrible, and plays slightly better than the demo. It puzzles me how this game is tracking the hate and amount of videos that it gets, because honestly the most interesting thing about Balan is how unremarkable and uninteresting it is. It's just very stale. Probably one of the most mediocre games I have played. There is nothing that stands out about it from a good or bad perspective. Bland levels, bland soundtrack, bland platforming. The most wonderous thing about it is how it manages to hit every note in the most run-of-the-mill way possible. There are way more interesting and actually terrible games people can hate on out there.
What happens when you have a group of Japanese businessmen and developers try to create a story-driven, mascot platformer to appeal to the youth of the United States in the early 2000's? You get a complete fever dream of a game in concept, story, sound, gameplay, and pretty much everything in between. It hits all the wrong notes in all the right places turning a misguided cacophony into something both surreal and, dare I say it, profound.