programmerr47
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GOTY '23
Participated in the 2023 Game of the Year Event
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GOTY '22
Participated in the 2022 Game of the Year Event
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Very good and “safe” platformer that doesn’t invent anything new, but provides solid platforming with sometimes just amazing pieces of it.
Fighting is okay. But bosses are outsanding. I think sometimes I had a feeling that map is too big. I think that was because time to time the world and decorations feels not super memorable (that’s why if I need to run to some point, I would always check the map on each of the corner)
Fighting is okay. But bosses are outsanding. I think sometimes I had a feeling that map is too big. I think that was because time to time the world and decorations feels not super memorable (that’s why if I need to run to some point, I would always check the map on each of the corner)
Everything is just bad here!
Yes it is more like a remake of classic Contra (I played Super Contra and Hardcorps). But come on it could be much better from the team of 20+ people.
Graphics is just awful. I’m don’t super care about polygons, but I saw on my switch screen how low quality was textures.
Core gameplay becomes boring from time to time and even in Super Contra was levels from the top perspective (here no). In Hardcorps there was much more dense action in first level. Why you decided just to remake something that already stale presentation-wise and sell it for 35 bucks?
8 levels. Not much of difference action. Bad quality graphics. No good design code. Perks are just makes game much easier (instead of changing it’s style like “more powerful shots, but less hp”). Core gameplay is just stale and doesn’t evolve much.
My opinion instead of making blind remake of old game in that particular case, you should make a reimagine.
Yes it is more like a remake of classic Contra (I played Super Contra and Hardcorps). But come on it could be much better from the team of 20+ people.
Graphics is just awful. I’m don’t super care about polygons, but I saw on my switch screen how low quality was textures.
Core gameplay becomes boring from time to time and even in Super Contra was levels from the top perspective (here no). In Hardcorps there was much more dense action in first level. Why you decided just to remake something that already stale presentation-wise and sell it for 35 bucks?
8 levels. Not much of difference action. Bad quality graphics. No good design code. Perks are just makes game much easier (instead of changing it’s style like “more powerful shots, but less hp”). Core gameplay is just stale and doesn’t evolve much.
My opinion instead of making blind remake of old game in that particular case, you should make a reimagine.