r0bbie
Bio
Scottish person who likes to play games sometimes as I will use this to demonstrate.
(also as a long-time Letterboxd user and fan I'm so happy it seems like Backloggd is finally filling the previous void for a proper games equivalent)
Scottish person who likes to play games sometimes as I will use this to demonstrate.
(also as a long-time Letterboxd user and fan I'm so happy it seems like Backloggd is finally filling the previous void for a proper games equivalent)
Badges
Shreked
Found the secret ogre page
Roadtrip
Voted for at least 3 features on the roadmap
3 Years of Service
Being part of the Backloggd community for 3 years
N00b
Played 100+ games
Liked
Gained 10+ total review likes
Favorite Games
222
Total Games Played
000
Played in 2024
239
Games Backloggd
Recently Played See More
Recently Reviewed See More
This is a tough one to rate. There's a lot I really liked. The central mystery was pretty engaging, and a lot of sections were really atmospheric and tense. There were a couple bits I was seriously on-edge about playing forward.
On the other hand, the dialogue feels a bit forced and odd at times, there were a few really frustrating bugs and design decisions I hit, and in particular I found the ending not only disappointing but also confusing... it really doesn't make much sense at all. The very final scene in particular felt very abrupt, and I felt was away to receive some further explanation but then it just ended.
got stuck crawling between hatches on a few occasions, and had to actually restart the whole day once. Also found the controls via Xbox Controller input a bit clunky and had to switch to keyboard/mouse. also - the game not auto-saving until the beginning of a new day, but not bothering to warn you of this anywhere / provide an "are you sure?" dialog when returning to main menu was massively frustrating. oh as was the decision to not communicate how to select a dialog option anywhere in the controls menu... was well into the game by the time I worked that one out
On the other hand, the dialogue feels a bit forced and odd at times, there were a few really frustrating bugs and design decisions I hit, and in particular I found the ending not only disappointing but also confusing... it really doesn't make much sense at all. The very final scene in particular felt very abrupt, and I felt was away to receive some further explanation but then it just ended.
got stuck crawling between hatches on a few occasions, and had to actually restart the whole day once. Also found the controls via Xbox Controller input a bit clunky and had to switch to keyboard/mouse. also - the game not auto-saving until the beginning of a new day, but not bothering to warn you of this anywhere / provide an "are you sure?" dialog when returning to main menu was massively frustrating. oh as was the decision to not communicate how to select a dialog option anywhere in the controls menu... was well into the game by the time I worked that one out
Addictive freemium bullshit. Well made for what it is, but what it is is of course shallow, manipulative bullshit. I regret every minute.
Funny and charming, with a lovely art style. Gameplay is pretty simple throughout but as the game itself isn't too long I never got bored.
I just really love the idea of the characters being brought to life by these kids imaginations and their costumes. Sweet little game.
I just really love the idea of the characters being brought to life by these kids imaginations and their costumes. Sweet little game.