rengeki
Art of Fighting 1992
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Although not a popular game, this was the game that created many mechanics that we still see being used to this day in fighting games. Super influential among developers at the time.
Art of Fighting introduced supers/super meters, and taunts. The 2D sprites were ahead of its time, however, the most important part, the gameplay, was still quite clunky. Also, the characters weren't as interesting as other fighting games at the time which held the game back a lot.
Art of Fighting introduced supers/super meters, and taunts. The 2D sprites were ahead of its time, however, the most important part, the gameplay, was still quite clunky. Also, the characters weren't as interesting as other fighting games at the time which held the game back a lot.