Mortal Kombat II is an enhancement of the original MK in every way possible.

The characters are digitalized as in the first game, but they were all remade with new visuals, and finished with hand-drawn pixel art over them, giving them a more stylized look. Audio quality is also further improved, making MKII stand out much more than the previous title.

The gameplay is quite similar to the OG Mortal Kombat but slightly faster and more responsive. MKII doesn't shy away from combos like the previous game did, and there is a bit more fluidity to movement, although still retaining a simple and slower paced-gameplay.

The newly implemented characters are all super iconic, and Shang Tsung being playable and being able to actually morph into everyone is insane. The new stages are all beautiful, and the songs are memorable.

Overall, MKII is filled with new content and improved aspects that make this one twice as good as the first game.

The Original Mortal Kombat

Created by a team of 4 people: Ed Boon, Dan Forden (The Toasty Guy), John Tobias, and John Vogel. The popularity of Street Fighter II inspired this young group of friends to create their first fighting game.

Originally intended to be a Jean-Claude Van Damme's Bloodsport game, it went on to be something completely different when their deal fell through.

They ended up making a game loosely based on a bunch of movies that they liked, which resulted in a game filled with a lot of blood, violence, martial arts, and humor.

Mortal Kombat would bring to the table a lot of things that changed the gaming world forever, one of those things being the creation of the ESRB Rating System due to the violence being considered extreme at the time.

Mortal Kombat was the first fighting game to use digitalized sprites and high-quality voices, and the first fighting game to have a secret character (Reptile).

The gameplay however, isn't as interesting and charming as the rest of the game. Gameplay is very simple, and somewhat clunky, movement is slow, and damage scaling did not exist yet, since it was not intended for MK to have combos at all. They even went as far as to have system that pushes you away from your opponent in case you manage to combo them too long.

The game is fun, but unfortunately it is very poorly optimized, buggy and quite ugly ir you're not at max settings.

Although not a popular game, this was the game that created many mechanics that we still see being used to this day in fighting games. Super influential among developers at the time.

Art of Fighting introduced supers/super meters, and taunts. The 2D sprites were ahead of its time, however, the most important part, the gameplay, was still quite clunky. Also, the characters weren't as interesting as other fighting games at the time which held the game back a lot.


This game was entirely made by SNK in their last days before they closed their doors in the early 2000's.

Poorly designed, not visually pleasing even for SNK standards, more broken than usual for a SNK game. Many blame Capcom for not helping them during development, but it is what it is, very unfortunate.

A great collection of games featuring every mainline Street Fighter game.

The online mode however, is complete garbage, and at this point it is completely dead. Additionally, not every Street Fighter game is playable online.

The definitive version. This game has everything you might want from a Street Fighter II game.
Despite the age, this is the Street Fighter II that remains relevant to this day, still being played casually and in tournaments.

The Street Fighter game that added Supers, thus changing fighting games forever (AoF did it first but it wasn't popular).
Akuma/Gouki was added as a secret new character. Also, added an option to choose older versions of every character.

New moves, new colors, balance changes. The Street Fighter II GOAT.

This version pushes forward new visuals (new engine CPSII) and characters but it is a step back in speed compared to the previous title (Champion Edition).

Although it doesn't please everyone it is still super fun and introduces new characters that are staples in the franchise.

Street Fighter 2 but faster, new moves, new combos, new colors, more playable characters and a few balance changes.

An enhancement of the previous title in basically every way.

The game that defined the whole fighting game genre for the next 30+ years. A lot of what we still do and see in fighting games today came from this tittle.

The first fighting game to have a multiplayer component, yes, that's right, all fighting games were Player vs CPU only until this game came out.

The game is known for having the very first playable female character: Chun-Li.

The game popularized combos, motion inputs, and character archetypes among many other things that are must-have in any fighting game to this day.

Although it is still a great game, it is slow paced, you can't choose the same character as the player 2, and can't choose any of the 4 bosses.

Clunky, weighty, unresponsive, mostly experimental.
However, if you do love Street Fighter this game deserves at least 1 playthtough.

If you want special moves to come out you'll have to "negative edge". Press the button, do the motion and only then release the button. With proper timing you'll get better at it.