3 reviews liked by renicle


Why have such a vast variety of systems and subsystems when the games calls for no circumstances where they culminate in any sort of cohesive way?

Why make a sandbox if players will be punished for attempting to experiment in it?

Why add even more mechanics when the existing ones feel terribly unpolished?

Ultimately, Zomboid managed to design a game that spites you for the mere act of playing it. It's a huge box full of silk calling itself a web.

This game is basically the Yandhi of video games. It could have been so good. I still think it's relativity entertaining and the story is passable. Arthur is a good character, there are some unique ideas there that just didn't get fully fleshed out. It's really buggy, there's like 5 different NPCs, but I would still say I enjoyed the time that I've spent with it so far. I have it shelved for now but I wouldn't be surprised if I finish it in the future.

Vastly underrated. MGSV's gameplay, but with good survival mechanics and interesting tower defense gameplay. Unfortunately the death of the series.