rephyphon
Gorogoa 2017
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
3h 12m
Days in Journal
2 days
Last played
January 19, 2024
First played
January 18, 2024
Platforms Played
Library Ownership
I find it hard to articulate just what it is about this game that makes it so compelling. Sure, it's really clever and the hand-drawn artwork is lovely, but that's hardly scratching the surface of its brilliance.
The core mechanic is pretty simple: you've got a 2x2 grid of squares that you can move around to make stuff happen. Which sounds almost too simple to build a functioning game around, but it is this simplicity that truly cements Gorogoa's ingenuity. Throughout my two-hour-long first playthrough, I found myself feeling stumped and surprised in equal measure as I worked my way through a series of fantastic puzzles that seamlessly flowed into the next.
But I think what really makes Gorogoa tick is how it marries gameplay and narrative in a way I've yet to see replicated elsewhere. It's as if the fragments of the story itself were pieces of a larger puzzle. I don't know how exactly to describe it and I'm not sure "ludonarrative harmony" is the right term, but it just works.
Anyways, I saw a bunch of nerds on Twitter the other day discoursing about whether video games count as "art". Probably should've dropped this in the QRTs and ended that debate for good.
The core mechanic is pretty simple: you've got a 2x2 grid of squares that you can move around to make stuff happen. Which sounds almost too simple to build a functioning game around, but it is this simplicity that truly cements Gorogoa's ingenuity. Throughout my two-hour-long first playthrough, I found myself feeling stumped and surprised in equal measure as I worked my way through a series of fantastic puzzles that seamlessly flowed into the next.
But I think what really makes Gorogoa tick is how it marries gameplay and narrative in a way I've yet to see replicated elsewhere. It's as if the fragments of the story itself were pieces of a larger puzzle. I don't know how exactly to describe it and I'm not sure "ludonarrative harmony" is the right term, but it just works.
Anyways, I saw a bunch of nerds on Twitter the other day discoursing about whether video games count as "art". Probably should've dropped this in the QRTs and ended that debate for good.