Gorogoa 2017

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

3h 12m

Days in Journal

2 days

Last played

January 19, 2024

First played

January 18, 2024

Platforms Played

Library Ownership

DISPLAY


I find it hard to articulate just what it is about this game that makes it so compelling. Sure, it's really clever and the hand-drawn artwork is lovely, but that's hardly scratching the surface of its brilliance.

The core mechanic is pretty simple: you've got a 2x2 grid of squares that you can move around to make stuff happen. Which sounds almost too simple to build a functioning game around, but it is this simplicity that truly cements Gorogoa's ingenuity. Throughout my two-hour-long first playthrough, I found myself feeling stumped and surprised in equal measure as I worked my way through a series of fantastic puzzles that seamlessly flowed into the next.

But I think what really makes Gorogoa tick is how it marries gameplay and narrative in a way I've yet to see replicated elsewhere. It's as if the fragments of the story itself were pieces of a larger puzzle. I don't know how exactly to describe it and I'm not sure "ludonarrative harmony" is the right term, but it just works.

Anyways, I saw a bunch of nerds on Twitter the other day discoursing about whether video games count as "art". Probably should've dropped this in the QRTs and ended that debate for good.