charming to see such an unbounded patchwork approach to making a game in current year. as artifact of confused collaborative design driven purely by whims, very cool. as thing to play, i mean, it's probably up there with the Austin Powers In Hell Matrix Weapon Pack TC you downloaded off fileplanet for quake 2.
2009
2002
2018
2021
2017
2019
wait for the npc to stop talking to you so the door will open and you can play the game then wait for the npc to stop talking to you so the elevator will stop and you can play the game then wait for the npc to stop talking to you so the switch will be pressable and you can play the game then drive across the empty megatexture desert from indistinguishable poi #1 to indistinguishing poi #2 so you can wait for the npc to stop talking to you so you ca---wow, yeah, just like all my favorite id shooters. world and narrative are inexplicably inspired by the oeuvre of one anthony burch. has the best sounding shotgun since doom 2 but to what end?
TBD
1988
2021
totally empty streamer game dressed up as mmo for kids who will just go back to playing rust. will probably be shut down in 6 months. the world is a nonsensical eyesore populated with assets that look ready-made to be plugged into a thousand different games and a story that borrows historical iconography for cash shop armor sets and nothing else, leaving the "new world" feeling ... [flips balisong in front of you, grins] ... old, and the premise of fantasy conquistadors fighting fantasy religious for (tamed, mundane, ugly) territory incomprehensible. if a world doesn't make sense and it doesn't intrigue then it should at least look cool but new world is any random pull from steam's "survival" tag sorted by newest+under $5. bezos couldn't even arrange for part of the budget to go to music.
pve is vs broken ai which you can just hammer mouse1 against without dodging or blocking (weapons use almost 0 stamina =D =D) and the pvp has to be toggled on in much of the world so of course nobody will, and even if they did the way the game works both parties have to agree to fight because without an organized murder squad (i.e. mutual fans of your fave streamer =D =D) there is no counter against just running&rolling away chugging hp pots. both systems are subject to metaslavery like you've never seen before. weapon/build options are limited and not being tab target will strip away any illusions of choice; every single player sticking around will be playing an identical character, and the mechanics aren't sturdy enough to justify suffering this. character movement is limited too and the zones are rife with effective invisible walls. you can get stuck going through a house because of a hanging pan and you can't take shortcuts in town because you're supposed to stick to the railroad tracks even though the rooftops and alleyways are clearly traversable, so sorry it's all invisibly and arbitrarily blocked off =D and it isn't even a pvp zone. there are so many bushes and fences that impede your movement and spamming jump has no effect, jumping isn't a function in new world so much as it is an emote. "sandbox", huh? this game is solely, entirely, wholly for those little goblin people who like to click trees and click rocks for mats to see how big their stacks can go. there is nothing else to do. serious pvpers will not stay because there isn't a high enough skill ceiling to exonerate the homogeneity and trudging character mechanics. if you really just want to roaming zerg vs zerg play realm of reckoning.
pve is vs broken ai which you can just hammer mouse1 against without dodging or blocking (weapons use almost 0 stamina =D =D) and the pvp has to be toggled on in much of the world so of course nobody will, and even if they did the way the game works both parties have to agree to fight because without an organized murder squad (i.e. mutual fans of your fave streamer =D =D) there is no counter against just running&rolling away chugging hp pots. both systems are subject to metaslavery like you've never seen before. weapon/build options are limited and not being tab target will strip away any illusions of choice; every single player sticking around will be playing an identical character, and the mechanics aren't sturdy enough to justify suffering this. character movement is limited too and the zones are rife with effective invisible walls. you can get stuck going through a house because of a hanging pan and you can't take shortcuts in town because you're supposed to stick to the railroad tracks even though the rooftops and alleyways are clearly traversable, so sorry it's all invisibly and arbitrarily blocked off =D and it isn't even a pvp zone. there are so many bushes and fences that impede your movement and spamming jump has no effect, jumping isn't a function in new world so much as it is an emote. "sandbox", huh? this game is solely, entirely, wholly for those little goblin people who like to click trees and click rocks for mats to see how big their stacks can go. there is nothing else to do. serious pvpers will not stay because there isn't a high enough skill ceiling to exonerate the homogeneity and trudging character mechanics. if you really just want to roaming zerg vs zerg play realm of reckoning.