31 reviews liked by sappukei


Holy hell, this took me around 5 tries to finish in the span of several months. One thing of note is that I've read dozens and dozens of VNs, so I'm used to slow starts and a lot of SoL before the true plot begins, but it is the absolute worst here for me.

For me, good slice-of-life in a VN has to be one or more of:
1) funny (ex. Majikoi, Little Busters, Grisaia no Kajitsu)
2) meaningful with characterisation or themes (ex. White Album 2)
3) relaxing/atmospheric (ex. Mahoutsukai no Yoru or slice-of-life anime like Bocchi the Rock)
4) all of the above (ex. Utawarerumono 2 and 3)

And Higurashi 1 and 2's SoL isn't any of these. I can't speedread because I keep expecting some important info, so I end up fully focusing on school club, maid cafe or Satoko classroom prank moments, expecting some kind of reason for that, but getting no payoff. It was a lesser problem in Onikakushi because there were fewer lengthy stretches of it, but in Watanagashi it was so dull and boring that I, who usually has no trouble binging entire VNs where the beginning is a lot of SoL before the true story begins, had to take numerous breaks, eventually finishing this arc. When you're used to people shooting each other into the stratosphere for jokes, having unhinged humour or genuinely relaxing and/or thought-provoking conversations in SoL from the numeous VNs you've read, this is bound to not be very impressive. When you have someone who's read as many VNs as I have, the fact that I struggled to continue this is worth mentioning.

Yes, the last part is good. Yes, the psychological stuff is pretty good (though I'd argue not as good as in Onikakushi, it's often drawn-out). Yes, arc 3 is better than this so far. But it's just less impactful when my enjoyment was impacted this much by other elements of the story. And so I have had Higurashi stalled for a very long time just because of this one arc.

Also, I want to talk about Higurashi's weird lolicon tendencies in this one. If you've seen my profile or know me, you know that I personally dislike sexualisation of characters in media, let alone young-looking ones, and I expected better from Ryukishi after reading Umineko and assuming that this kind of shit was anime-original for the Higurashi anime. It's a big reason why I read the all-ages version of an originally eroge VN if it doesn't impact the story negatively. I'm not 100% on which of these are console arc inclusions (if any), however not only is Irie weird, but there is also a scene where Keiichi is comparing Rika's (an elementary schooler's) chest to another girl's. WTF. It's really weird to see this when When They Cry (and there weren't many occurrences of this in Umineko, Onikakushi and Watanagashi alone have already surpassed it in terms of times this happens), because they're often cited as "non-weird VNs" in some circles, but then you have this, or other instances where you would be fully justified in considering Ryukishi to be a l*licon (I've seen the Higurashi anime years ago, so I know a few other instances, and IIRC they were approved by Ryukishi or in the original novels).

Overall, I think I would think more highly of this if it wasn't dragged down by the issues I mentioned.

this game is only as funny as you are, and i am hilarious

BRO WHEN DO THEY CRY IT'S BEEN LIKE 10 HOURS

the discrepancy between top banana's advertised aesthetic, signified by its cover art, and the manifestly psychedelic artwork reflected within is ferociously disorienting. ive never felt such abrasive whiplash, anticipating a rote and teed-up but hamfistedly executed platformer and getting instead what can only be described as environmental rave horror.

im pretty happy to walk into games knowing next to nothing these days, people love inadvertently ruining the joy of discovery online nowadays. i sat there for half an hour, adjusting the settings of my amiga emulator, trying to get this damn thing to work with no knowledge of the games mechanics or stylings. for a time i was accompanied only by the lovingly recreated whirring and chugging of the amiga emulator reading my floppy disk files, presumably orchestrated so as to reflect the sounds an actual amiga might make. we're segued into the game with a loop of a music video entitled 'Global Chaos' featuring protagonist KT, and then momentarily halted by copy-protection as the game asks us to use a specific word from the game's manual as passcode. following this, the player is unceremoniously thrust into the game proper and finds they must contend with an arcane control scheme. z moves left, x moves right, the enter key fires hearts, the quote key jumps, and the / key will stop jump momentum at any interval, bringing you down to a platform.

according to the manual, top banana's world is facing calamity: "not from slimy aliens or evil wizards but from direct consequences of our own greed and stupidity." in plainer terms, corresponding to the systems of the game itself, the manual lets us know the goal is simple: reach the top of the stage, prove your skill and courage in the material world, and become the top banana after seeking ultimate wisdom in the Mind-Scape. along the way you navigate perilous floods and you vanquish foes, among them bulldozers and emaciated individuals, with the power of love, akin to an off-kilter love-de-lic experience. it would be a straightforward endeavour were it not for some frankly eerie sound design, evocative of silent hill and siren, setting the tone for the experience. note that i wouldnt make that comparison lightly. this is compounded further by some genuinely eye-straining and cluttered visuals.

and this is where my interests in top banana as an ineffectual and rudimentary, but otherwise somewhat functional platformer end and my interest in top banana as an aesthetic experience begin, something of a vulgar, perverse mother 3. because it's clearly not up to snuff as an arcade platformer - controls are slippery, the ruleset is abundantly unclear, visuals are sometimes indecipherable, the effects of powerups are very rarely beneficial - despite being obsequious to the general rule of thumbs for a variety of very difficult arcade platformers, ie directing the player to adhere to a strict choreography in order to progress effectively. but it is, in many ways, something of a forward-thinking experience that could only have been constructed by a multimedia collective, not fully dedicated to games but instead interested in their form, structure, and conveyance. a lot of the spritework and textures in top banana wouldn't feel too out of place in something from jack king-spooner's body of work (like a boss that's a cross between a police helmet and a spider), with the claustrophobia of its platforming feeling not dissimilar from itch.io works, or something like problem attic. and obviously the sound design is very much worth mentioning too, with its rainforest stages all sounding like a turbulent mix of either raging fires in the distance or generic jungle ambience; the mind can't quite decide initially. all told, the game's environmentalist journey has you traverse hollowed-out industrial cities, crumbling religious temples, and a "psychedelic hip-house", the haze and splendor of a mind flayed, as you fight against your "fears, dreams, and illusions". kind of earnestly bleak stuff, kicking you back to the starting point ghosts n goblins style, without any felt impact on the world or its inhabitants but instead jeering and laughing from the game itself. love, self-actualization and self-prioritization, and spiritual enlightenment aren't enough in the face of the world's evils, it seems.

i also think it's noteworthy that it takes its environmentalist bent to the furthest extent it can, releasing with environmentally friendly packaging and even allowing for a supposed large breadth of freedom with regards to editing sprites and sound, kind of riffing on that sustainability. put your money where your mouth is and all that, serves as a nice implicit acknowledgment this medium is a nightmare wrt exploitation of environment

it's really quite fascinating playing something that feels modern in sensibilities and tone with relation to the medium, despite releasing into a media zeitgeist already dominated by themes of environmental preservation as it relates to encroaching technological advancement (with even dinosaurs ending with its cast confronting corporate-engineered apocalypse). no doubt in my mind rainbow islands is the better game but there's something about this games tailored spitefulness im enamored with. it's cynical and cruel, i kind of love it. KICK IT TO EM.

This review contains spoilers

It's an original concept at it has its charm. But the game drags on way too long for what it is. The gameplay loop being rather dull, the game makes up for it by having the characters spit out the most disgusting degenerate stuff you can think off, which is....kind of cheap and dosent really have lasting impact. Even so, it plays its best cards too early and the rest of the game drags as a result.

Some characters are better than others. I quite enjoy dorothy, if only because her supply of degeneracy is consistant rather than a one trick pony (shout out to the mega sanya bit). And Jill's arc while, light. Works well for what it is. I was pleasantly surprised by the ending.

I know that the whole schtick of this game is that you are a nobody with a job in an incredible cyberpunk universe, in which you aren't here to save the world or whatever. And I get that others might have more of a thing for this kindof game. But it didnt really appeal to me.




all a game has to do to get me to like it is hard crash to desktop and then hide things in the install folder. thats literally it, it works 100% of the time, i dont care how played it is, i grew up in that 90s/00s era where computers still felt like magic curse boxes so i'll always be a sucker for it.

Omori

2020

I'll see someone put the corniest string of words together under a game i like then this kids sad little face will be staring at me on their best games ever throne

Omori

2020

it has some pacing issues in the center and i think the combat gets stale near the end with a lot of unfortunately unrealized potential, but under that you find an amazing and heartwarming experience with an aesthetic unlike any other and really lovable characters

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by chandler |

114 Games