A technically impressive antigravity racing game, but lacking in some other areas. Feels like the game has some intense rubber banding with how AI racers will blast past you when you're well in the lead. The game is absolutely gorgeous, though, with some impressive effects especially considering how close to the Switch release this game came out.

Actually one of the best Final Fantasy games, up there with my favorite in the mainline series. The gameplay is excellent, requiring actual strategy & planning even in the random battles, but without feeling too taxing. The job system is great, and it's fun to find what combinations can work well together. The story is interesting, but this version of the game is marred by a terrible translation that's chock full of awkward wording, typos, and inconsistent names. I'll definitely revisit this on the PSP to see how its newer translation fares.

This game took me an outrageously long time to finish, not only because of the fact that it was split into two parts but also because it's actually a punishingly difficult RPG. The game expects excellent strategy when it comes to boss fights, along with a combination of preparedness and some improvisation. I enjoyed how the game made grinding somewhat obsolete, encouraging deeper exploration into its systems for success. The Dimengeon is a bit of a double edged sword--it's great to not have random battles interrupting, but the Dimengeon battles do take quite a long time to clear so it somewhat takes away from that advantage. Overall, I enjoyed this one a lot. Awesome music, interesting plot, challenging & engaging battles, and some unique gameplay twists.

This was my first experience playing through a relatively text heavy game in a language that I completely do not understand. The fact that the game has so many mechanics, but it was possible for me to basically mash one button throughout the entire story, says a lot about this game. However, I will say that it's an improvement over Utawarerumono: Zan in that it appears to have a lot more interesting concepts introduced, such as side missions, a hub area, a whole swath of mechanics which, if I understood them, would probably make the game more interesting because I could crank up the difficulty slider. I'll be trying this game again if it comes to the west.

I actually quite liked this one. Its lighthearted tone paired well with the darker undertones of body horror. I enjoyed the puzzley gameplay, figuring out how to capture each individual creature. The story was actually fairly engaging too, with some cute voice acting and unique side missions. Overall, a pretty enjoyable game!

Who could've predicted it from just looking at this game, but Game Freak has made one of the best Pokémon games in years. It actually innovates on the formula and delivers on what fans have been asking for since at least the DS era. It's a shame it took so long for this to happen, but it's a joy to play something so fresh in this world. If only they had spent some more time smoothing out the rough edges and this game would have left an even more positive lasting impression.

Interesting that this one received so much praise back on its release. I remember hearing extremely high praise for it, and while it was an enjoyable game I wouldn't place it as highly as the acclaim it initially received. I liked how you could grow your stats through the game, but it's unfortunate that it was exclusively from finding characters, so it's entirely possible to be quite underpowered from not exploring with no way to rectify it. Definitely a higher quality licensed game, but not quite the stellar game I was expecting.

One of the best Halo campaigns in years, probably since Halo Reach at least. The grappling hook is such a satisfying addition to Halo, and the story is actually interesting with some epic moments. It feels good to have a more grounded campaign after whatever the fuck happened in Halo 5. No coop is sorely missed, but the game still shines in solo. Excited to see what 343 does next because after three games they've finally found what made Halo special in the first place.

I love the aesthetic of this series, and it's great that Square Enix has a model now where they can release cute stories within this framework, but I do wish that they would smooth out some of the wrinkles that mar the experience. The same complaints from the last game are still around here, and the story is somewhat weaker so it doesn't have that intrigue to carry it as well. Despite that, it's still a fun & classic adventure, and I'll be sure to keep up with this series.

A pretty weak Castlevania clone. The movement isn't as clean as the game appears to chug along. It's also ridiculously easy and quite short, with nothing particularly memorable. Far too many auto-scrolling sections with not too much to differentiate from level to level.

I'd forgotten how much I love a solid Picross game, and this one definitely scratched that itch. So happy there are seven more Picross games in the Picross e series for me to check out, on top of tons of themed Picross games. Who knows when I'll have enough?

I wasn't as high on this one coming towards the end as I was the first game due to less intrigue driving the story (you really can't beat uncovering the mystery of what happened to the world), but this still holds up as an excellent game. The satisfying loop of destroying machines is still there to ground the game, and it builds on the lore in some interesting ways that also leave things open for future games. I'm excited to see where they take this world, I'll be on board for any and all sequels.

It's more Picross. What's not to love? Not much to differentiate this from Picross e other than the addition of Micross, but that's not what I'm expecting out of this series. I'm here for the puzzles.

I'm going to run out of things to say about Picross by the time I get tired of this game. This one was a bit lesser than the Picross e games I've been playing, solely because it doesn't have a lot of the quality of life features which those later games have. This one had some of the more genuinely difficult puzzles I've faced.

Pretty clear step down from Picross e2. I thought each game would be indistinguishable but this one lacked quality compared to the first two games. First of all, there are fewer normal Picross puzzles, and the added "Mega Picross" isn't anything like Micross from Picross e2. I didn't feel like it added much to the game, and it actually ended up being more frustrating than fun for me. I'll likely be skipping Mega Picross puzzles if they show up in future entries.