i screamed really really loud at a woman with a microsoft lifecam webcam microphone while playing the box character

first time playing this in 2021 floored me, unbelievably addictive game. i am so sad that this game's progress slowed to a crawl and updates added more and more stupid easter eggs and retarded jokes, indulging in the audience it had accrued MID-DEVELOPMENT. I hate early access. This game would have been so much cooler if it just came out with 3 acts and a stupid story instead of all this youtuber shoutout gianni plushie bullshit

can be beat in 50 seconds

this game is so fucking fried

did what fnaf 3 did for the story but again which the series really needed

the gameplay loop here is like fnaf 4's and fnaf 5's if it was actually good. i really dig this game, and listening in to the vents while staring down them scared me pretty good. i just wish some sketch figures didn't work on the art assets for it and i wish the voice acting clips werent played so often, its so cheesy and the delivery on some of them blows ass. but other than that i think it did a great job with the total clusterfuck story fnaf 4 and 5 gave it and the abysmal reputation FNAF had by the time this game silently came out

Very very novel experience. Totally different to the other FNAF games. Almost feels like a visual novel, except with the most OBNOXIOUS FUCKING CHECKPOINTS AND TIMEWASTERS in the FUCKING world. the only reason this sucks is because the minigame gameplay is so bare and boring already. Also the story is kinda wack and crazy but if youre into the scifi crap that scott loves then youll dig that side of the horror

Very scary. You can tell this game was made out of a discontent on Scott's part with the reception of FNAF 3 being "not that scary," because that's basically all this game is good at. The designs are whatever, almost corny, but the way the audio lures you in to pay close attention and the way the light obscures their figures as much as possible until they get you really does work. I'm also glad the jump-scare sound in this game is much quieter than in all the other games, because the contrast made between the quiet ambient noises you have to focus on to that scream alone make it loud as can be. This game's real big fuck up though was what it did to the story, it became so schizophrenic and impossible to solve after how vague this game was about everything, and how it answered questions no one really even knew about let alone wanted to know the answers for. FNAF never recovered from this game

The story that this game ends is genuinely such a good story for a horror franchise. A horror game, movie, book, whatever, a horror anything. Just scary and heartbreaking in concept alone. This really would have been the best place for FNAF to end for the first time, which is a great shame because the gameplay is boring and the jump-scares are in no way scary whatsoever. Springtrap is an amazingly compelling design but he isn't really scary, he's way too expressive to come off frightening other than the times his eyelids are raised all the way up to where you can't see them. Other than that, great mood, all the sprites that show up in your office that don't instantly jump-scare you are upsetting, and Springtrap staring at you through the window is the best thing he does in this game

I loathe the gameplay in this game so much which is a shame because i think the story and the artstyle really becomes fantastic in this game; those withered designs are so off-putting, puppet's simple but goated. I have to wonder why scott decided to make the next 4 games in 4:3 when the first one was in 16:9. guess he figured out i felt like the franchise came out of the 90s and committed to the bit
kind of sucks without fnaf 3 to finish the story beats it opened; i remember the theorizing and supposed epic secrets for this game were everywhere. shit sucked

Feels like it should have come out in the 90s, other than the fact that it's in widescreen. Such a novel concept, very very strange and specific thing for someone to make. I think that it's cool that Scott went through the effort of adding easter eggs with the sole purpose of freaking the player out and disturbing them upon discovery; finding out the story through inferences and detective work just makes you feel queasy rather than fulfilled due to the gruesome contents of the story as you piece it together (at least, this was how it was before the game became a joke and everyone knew the twist. im so glad i experienced this game completely blind when it first game out). I think this is the least replayable and the most dated in the series now. The designs are kind of wack but man they really got given the royal treatment with the lighting you find them in; definitely the best "renders" in the series, making foxy run at 99fps down the hallway when everyone else just teleports was such a cool decision. Freddy's office jumpscare (not the power out one) is a sleeper hit that shit rocks he hits you with the lean in and stare

um... i think its actually really bad...

The most cracked multiplayer shooter I've ever played. Imagine if you could bunny-hop on walls and floors at the same time while halo 3 juggernaut happened 30 feet beneath you. Maps are 100x better than titanfall 2's, actually designed with the asymmetry of two modes in mind instead of fucking 3 lane slop. So many nooks and crannies to strafe into when you're not in a titan, lots of ways to kill titans just as fast as if you were in one yourself. A real shame Respawn only ever made one map post-release for TF|2!

There must always be a putrumptler

If you liked Ace of Spades before it got ruined, give OpenSpades a fair shake. God, what a fun game this was.