"Completed" refer to World Tour mode.

DNFed due to a progress halting bug in Chapter 3 :(

If it wasn't called Ridge Racer I'd probably like it more. Not against trying to reinvent something or letting someone else play in the toy box, but this doesn't feel like a Ridge Racer game and loses what makes the series special in the process.

2009

There's... something here. But it doesn't feel like it had the budget or the commitment to really get to that something. Shitty, unnecessary combat and cheap deaths take away from what could've been a SAW-themed virtual escape room with grisly consequences for failing to solve the puzzles.

I'd like to think budget's to blame here, but I hear the sequel is worse so... who knows.

(I'll find out ... one day.)

Comfort food: the video game. In the most Bethesda manner possible, the game crashed during the final cutscene and I had to re-do the final poriton.

Understand, understand the concept, the concept of love

The Twin Peaks: The Return of games? Who could say...

As a shorter, bite-sized RGG game the pacing just feels ... off. The more "busy work" elements of these titles feels obvious and truly busy when put in a game that's 10 hours versus say... 20 or 30.

Gimme more secret agent Ki-sorry I mean Joryu action any day though

There were in fact Marvel's Spider-Men in it

Pairing the gameplay of the Saturn original (which while tweaked, still feels dated even compared to the most recent game in the series, Orta on the OG Xbox) with more cutting-edge graphics makes for a weirdly dated feeling experience. I own the Saturn version of this game and love it but the aesthetics/mechanical mismatch here felt... frustrating.

The Haruka bits feel a bit perfunctory, but still a strong offering in the series IMO

A lot of cool disparate parts that don’t quite gel together but i loved the style and narrative.

I absolutely loved this game. The vibes are immaculate.

An absolutely bonkers experience. Some technical issues didn't stop the sheer joy I had as the game got zanier and zanier.

I wasn't the biggest B1 and B2 fan, though I respect them greatly, but the narrative wildness happening here was the hook I needed.

Clearly steeped in a love for anime, especially Cowboy Bebop, Wolfstride often struggles narratively to stray the line of inspiration vs imitation. It's "immature RPG for grownups" is an accurate pitch - it's not super kid friendly but it's not a "mature' game by any means. It waxes faux-philosophically at many points but never really feels like it has an original thought.

As a game you play - it's alright! It's very grind-heavy, and it's pretty easy (like until the final fight) to just use the same strategy for every single foe with no worries, but the core ideas are compelling. And who doesn't love building giant robots.

Clearly a game built with a lot of love, and a strong enough debut but ... it doesn't quite hit the mark for me.