A rare game that seamlessly melds the core game mechanic into a rich world built on layers of narrative (and some killer art and sound). Spend 5 minutes on The Eye and it'll feel like you've lived your whole Sleeper life there. Spend 1 hour on The Eye and, for all it's rusted containers, failing life-support, and crushing spiraling existence, you'll want to call it home.

Quickly becoming one of my go-to Saturday morning hang-out games. Some features limited at the moment - and the movement controls are all over the place - but a promising idea, with excellent gameplay and great soundtrack/sound editing. Looking forward to its expansion!

Pentiment sheds its own text-based murder mystery scaffold about a quarter of the way through Act II in favor of a decent into the labyrinth that is sacrificing blindly for your art - and what we all inherit from barbarism. A beautifully crafted game that exudes the excitement of the developers that made it, Pentiment's extensively sourced world and lived-in characters amount to a Chekov's Gun of artistic performance - if only 16th century Holy Roman Empire typography could fire shots.

This game rules. I mean, it's called SpiderHeck how could it possibly not?

A buffet of game mechanics with little to no interstitial connective tissue - but the characters bring it over the finish line. So much so that I found myself immediately starting a NewGame+ to experience the other houses' main story line.

[Alpha Release] Good little resource manager with a great visual style. A little easy to master at the moment, but excited to see what they do with the mid- and end- game content.

My mother is still the only person I know that beat this game.

Finally got on the high score charts at Barcade Midtown right before leaving and getting punched on the subway.