18 reviews liked by thoxic


EL DARK SOULS DE LOS HELLO KITTY

Man... what an incredible game! A true gem brought to us by Insomniac Games, with a production that never leaves anything to be desired, pushing any machine to its limits. Art direction from another planet, incredible, extremely vivid worlds with interesting characters (they leave something to be desired, though). Due to the scope of the production, the story may have been a little lacking, but in the end, with everything this game has to offer, such a rich and beautiful worlds, I can't help but love this game with my heart.

The most profound commentary on modern art & culture. Not even metaphorically.

Incredibly annoying to get used to, but when you get used to it it's incredibly fun to speedrun. Also bennet provides some great thinking material through the commentary, it also doesn't rely on the standard rage game narrator tropes to just make fun of you, it builds the annoyance more subtly.

Definitely felt like a game that existed solely for the sake of YouTube reactions before I played it, but I enjoyed it way more than I thought I would. I didn't find it particularly frustrating overall -- and I really enjoyed the charm of the narration. Felt very rewarding to make progress and the clunkiness really grew on me after a while. It's definitely unique.

without the fan patch, it cannot be heard

if this site was a thing when i was still reading this i would've minimised the game and logged on to give this 5 stars the second that furudo erika was introduced

sick as hell, and you know i sat my zoomer ass down and listened when this 20 year old game insisted that it was the future. but the whole time i was thinking about how i spent my 2020 seeing this game's composer tweet about funky femboys, and this dj professor k rp account that was warning people not to get vaccinated, in character. i think hes still going. people were @ing him going JET SET RATIOOO.

this is to say that the actual future just confuses me. but the game itself makes it clear it's not about the future future anyway. just what we choose to do to shape it. im taking that as another reminder to be less online.

i spent all my teen years listening to cibo matto (still lives in my heart) thanks to jsrf, even though i wasnt able to actually play it back then. it simply looked like the coolest shit, and id enjoyed the first game too. having finally played it in 2023, as an adult, was a bit anticlimactic for no particular reason? - it's everything i expected. it's the sequel to jsr, it's bigger, badder, but still a fun little thing about skating around tagging shit to funky music. all those songs id heard thousands of times, finally sounding off with full context. neat mini dj mixes for each chapter. it really did end up being the coolest shit.

fuck exclusives lol. theres some irony in no one being able to play a game all about the undying rebellious spirit because they dont happen to own a 2 decade old slab of plastic with a particular brand stamped on it. my uncle had an xbox but he wasnt cool enough to carry this game. unfortunate. and this shit still carries itself more like the dreamcast than it does xbox anyway. wheres the french guy on twitter begging #BreakFreeJSRF.

it's cool that video games can affect us even when we've yet to play them. jsrf ended up being as important to me as a lot of games i actually played growing up. always the game i was going to play one day, always that game in the future. and when the future finally came, there was that satisfaction of seeing all these disparate things id absorbed by osmosis, allowed to move and flow together for the first time. theres that song i spent so many years listening to. those character designs id adored from afar. that refinement upon the first game everyone would go on about. i still lost my mind a bit in the sewer level, as you do, but it was all in good fun.

ultimately id have liked to vibe to it all as the 14 year old spacing off to Skate 2, and not the 24 year old with nothing going on. but this works too.

its more splatoon, but the single player is actually good now and they finally (after 7 years) figured out that its fun when youre able to play with your friends. holy shit. just ignore the communication errors. paid online service btw.

maybe i was just really burnt out when splatoon 2 dropped, as it hadnt been that long since the first game which id poured hundreds of hours into. but that game simply didnt grab me the way the first one did, and the way this has been doing. i cant stop playing, its summer 2015 all over again. i love how fucking stupid everything about this game is, the cheesy dialogue, the music going BEN BEN w/ the among us theme, getting spawn camped on mahi mahi because some genius decided it should have like 10cm^2 area now, getting tenta missiled by 3 flyfishes while waiting 10 years to do a roller flick because some genius decided the current salmon run rotation should have dynamo roller, trying to get the shades to sit on the moai head in your locker just right, keeping lil judd in your peripheral vision at all times after beating him in a childrens card game, etc etc

i dont want to be out here talking about how splatoon's core game design is genius or whatever because i dont actually play other shooters these days. likewise i dont want to be talking about how innovative this is because splatoon has gotten pretty comfortable now. 1 was the trailblazer 7 years ago, this is the third rodeo. ive already started seeing people unhappy that the word "splatoon" has gone from meaning "creative new weird wii u ip" to "hugely successful series that has started putting out entries that all look and play the same" which is fair really. maybe ill be more cynical when we get around to like splatoon 6 with idols called like Carol and Reefe ready to announce the single worst map rotation youve ever seen. as of right now its simply too fun and charming. now if youll excuse me i have to grind to level 98 so i can unlock the dab

One Shot is a visually stunning indie video game that offers a poignant allegory for the struggles and values of Generation Z. The game follows the journey of a young protagonist named Niko, who is tasked with saving a dying world by restoring its sun. As Niko traverses through this desolate world, the game addresses several complex themes such as depression, drug use, liberalism, and environmentalism. One Shot's use of symbolism and metaphor, combined with its emotional storytelling, provides a thought-provoking exploration of the challenges and hopes of the current generation.

The game's masterful use of graphics and sound design create an immersive and atmospheric experience that enhances its storytelling. The environments are beautifully crafted and evoke a sense of both wonder and melancholy. The game's soundtrack, composed by Nightmargin, perfectly complements the game's visuals and serves to deepen the emotional impact of its narrative. From the hauntingly beautiful "Sun" to the tense and foreboding "Desolate," the soundtrack adds an extra layer of depth and meaning to the game's themes.

One of the most impressive aspects of One Shot is its ability to tackle such complex themes in a way that is both accessible and meaningful. The game uses Niko's journey to explore topics such as depression, drug use, and environmentalism in a way that feels organic and relatable. The game's depiction of these themes is nuanced and thoughtful, avoiding simplistic or heavy-handed messages. Instead, the game encourages players to engage with these topics in a way that is personal and reflective, making it a powerful and moving experience.

Another notable aspect of One Shot is its approach to gameplay. The game takes a unique approach to puzzles, requiring players to solve them using clues and information gained from exploring the game world and interacting with its characters. This approach makes the puzzles feel more organic and immersive, adding to the overall experience of the game. Additionally, the game features multiple endings, depending on the choices made by the player throughout the game. This not only adds to the replay value of the game but also reinforces its themes of choice and consequence.

Overall, One Shot is an exceptional indie video game that stands out for its stunning visuals, immersive sound design, and thought-provoking narrative. It is a game that manages to address complex themes in a way that is accessible and meaningful, making it a powerful and moving experience for players. Whether you are a fan of puzzle games or just looking for a thought-provoking and emotionally engaging experience, One Shot is a game that should not be missed... like a shot in a basketball game.