18 Reviews liked by thoxic


EL DARK SOULS DE LOS HELLO KITTY

Man... what an incredible game! A true gem brought to us by Insomniac Games, with a production that never leaves anything to be desired, pushing any machine to its limits. Art direction from another planet, incredible, extremely vivid worlds with interesting characters (they leave something to be desired, though). Due to the scope of the production, the story may have been a little lacking, but in the end, with everything this game has to offer, such a rich and beautiful worlds, I can't help but love this game with my heart.

The most profound commentary on modern art & culture. Not even metaphorically.

Incredibly annoying to get used to, but when you get used to it it's incredibly fun to speedrun. Also bennet provides some great thinking material through the commentary, it also doesn't rely on the standard rage game narrator tropes to just make fun of you, it builds the annoyance more subtly.

Definitely felt like a game that existed solely for the sake of YouTube reactions before I played it, but I enjoyed it way more than I thought I would. I didn't find it particularly frustrating overall -- and I really enjoyed the charm of the narration. Felt very rewarding to make progress and the clunkiness really grew on me after a while. It's definitely unique.

without the fan patch, it cannot be heard

if this site was a thing when i was still reading this i would've minimised the game and logged on to give this 5 stars the second that furudo erika was introduced

sick as hell, and you know i sat my zoomer ass down and listened when this 20 year old game insisted that it was the future. but the whole time i was thinking about how i spent my 2020 seeing this game's composer tweet about funky femboys, and this dj professor k rp account that was warning people not to get vaccinated, in character. i think hes still going. people were @ing him going JET SET RATIOOO.

this is to say that the actual future just confuses me. but the game itself makes it clear it's not about the future future anyway. just what we choose to do to shape it. im taking that as another reminder to be less online.

i spent all my teen years listening to cibo matto (still lives in my heart) thanks to jsrf, even though i wasnt able to actually play it back then. it simply looked like the coolest shit, and id enjoyed the first game too. having finally played it in 2023, as an adult, was a bit anticlimactic for no particular reason? - it's everything i expected. it's the sequel to jsr, it's bigger, badder, but still a fun little thing about skating around tagging shit to funky music. all those songs id heard thousands of times, finally sounding off with full context. neat mini dj mixes for each chapter. it really did end up being the coolest shit.

fuck exclusives lol. theres some irony in no one being able to play a game all about the undying rebellious spirit because they dont happen to own a 2 decade old slab of plastic with a particular brand stamped on it. my uncle had an xbox but he wasnt cool enough to carry this game. unfortunate. and this shit still carries itself more like the dreamcast than it does xbox anyway. wheres the french guy on twitter begging #BreakFreeJSRF.

it's cool that video games can affect us even when we've yet to play them. jsrf ended up being as important to me as a lot of games i actually played growing up. always the game i was going to play one day, always that game in the future. and when the future finally came, there was that satisfaction of seeing all these disparate things id absorbed by osmosis, allowed to move and flow together for the first time. theres that song i spent so many years listening to. those character designs id adored from afar. that refinement upon the first game everyone would go on about. i still lost my mind a bit in the sewer level, as you do, but it was all in good fun.

ultimately id have liked to vibe to it all as the 14 year old spacing off to Skate 2, and not the 24 year old with nothing going on. but this works too.

its more splatoon, but the single player is actually good now and they finally (after 7 years) figured out that its fun when youre able to play with your friends. holy shit. just ignore the communication errors. paid online service btw.

maybe i was just really burnt out when splatoon 2 dropped, as it hadnt been that long since the first game which id poured hundreds of hours into. but that game simply didnt grab me the way the first one did, and the way this has been doing. i cant stop playing, its summer 2015 all over again. i love how fucking stupid everything about this game is, the cheesy dialogue, the music going BEN BEN w/ the among us theme, getting spawn camped on mahi mahi because some genius decided it should have like 10cm^2 area now, getting tenta missiled by 3 flyfishes while waiting 10 years to do a roller flick because some genius decided the current salmon run rotation should have dynamo roller, trying to get the shades to sit on the moai head in your locker just right, keeping lil judd in your peripheral vision at all times after beating him in a childrens card game, etc etc

i dont want to be out here talking about how splatoon's core game design is genius or whatever because i dont actually play other shooters these days. likewise i dont want to be talking about how innovative this is because splatoon has gotten pretty comfortable now. 1 was the trailblazer 7 years ago, this is the third rodeo. ive already started seeing people unhappy that the word "splatoon" has gone from meaning "creative new weird wii u ip" to "hugely successful series that has started putting out entries that all look and play the same" which is fair really. maybe ill be more cynical when we get around to like splatoon 6 with idols called like Carol and Reefe ready to announce the single worst map rotation youve ever seen. as of right now its simply too fun and charming. now if youll excuse me i have to grind to level 98 so i can unlock the dab

One Shot is a visually stunning indie video game that offers a poignant allegory for the struggles and values of Generation Z. The game follows the journey of a young protagonist named Niko, who is tasked with saving a dying world by restoring its sun. As Niko traverses through this desolate world, the game addresses several complex themes such as depression, drug use, liberalism, and environmentalism. One Shot's use of symbolism and metaphor, combined with its emotional storytelling, provides a thought-provoking exploration of the challenges and hopes of the current generation.

The game's masterful use of graphics and sound design create an immersive and atmospheric experience that enhances its storytelling. The environments are beautifully crafted and evoke a sense of both wonder and melancholy. The game's soundtrack, composed by Nightmargin, perfectly complements the game's visuals and serves to deepen the emotional impact of its narrative. From the hauntingly beautiful "Sun" to the tense and foreboding "Desolate," the soundtrack adds an extra layer of depth and meaning to the game's themes.

One of the most impressive aspects of One Shot is its ability to tackle such complex themes in a way that is both accessible and meaningful. The game uses Niko's journey to explore topics such as depression, drug use, and environmentalism in a way that feels organic and relatable. The game's depiction of these themes is nuanced and thoughtful, avoiding simplistic or heavy-handed messages. Instead, the game encourages players to engage with these topics in a way that is personal and reflective, making it a powerful and moving experience.

Another notable aspect of One Shot is its approach to gameplay. The game takes a unique approach to puzzles, requiring players to solve them using clues and information gained from exploring the game world and interacting with its characters. This approach makes the puzzles feel more organic and immersive, adding to the overall experience of the game. Additionally, the game features multiple endings, depending on the choices made by the player throughout the game. This not only adds to the replay value of the game but also reinforces its themes of choice and consequence.

Overall, One Shot is an exceptional indie video game that stands out for its stunning visuals, immersive sound design, and thought-provoking narrative. It is a game that manages to address complex themes in a way that is accessible and meaningful, making it a powerful and moving experience for players. Whether you are a fan of puzzle games or just looking for a thought-provoking and emotionally engaging experience, One Shot is a game that should not be missed... like a shot in a basketball game.

Esse jogo é o que videogames conseguem fazer com as pessoas quando bem feitos, Yume Nikki foi tão importante que gerou um dos maiores RPG makers que ja foram criados.
O jogo nao tem uma linha de raciocínio ou uma historia pra tentar desvendar sober a Urotsuki, pois se trata de um projeto colaborativo, todos podem submeter mapas e passar por uma avaliação para ele ser inserido no jogo.
Obrigatório pra todos que jogaram o Yume Nikki original.

palavras mal podem descrever o quão especial e significativo esse jogo é pra mim, por mais que a gameplay possa ser maçante as vezes

Almost ludicrously good as an expansion. This is Splatoon 2 with a clear influence from Portal test chambers. The creative re-use of Splatoon 2's core mechanics is deeply impressive, and the plot is both bonkers and, somehow, internally consistent. The finale is really something, ramping up the ideas of the expansion in glorious style and giving Marina and Pearl the platform they didn't quite get in the original single-player story. While some levels (particularly those with timers) are, perhaps, overly difficult, the expansion compensates by always giving the option to skip after a few tries. I didn't often take it up, but I'm glad it was there. If Splatoon 3 somehow improves on the quality of the ending levels of Octo, it will be a great time.

Como integrante dos confederados do estado de Minas Gerais, vós digo que esse julgo é um ultraje para nossa cultura!

Ele é feito porcamente e usa de bordões como "aiaiaiaiai", "pimentinha", "pizza maluca", "franguinho", "isso aiiiii".
Tudo isso para manipular a grande massa do público e mascarar a complexidade do jogo que será abordada no próximo tema.

Mineirinho não é só um jogo, é um estilo de vida.
O jogo ter uma dificuldade anormal (mais difícil que dark souls) não é só uma falta de programação decente pro jogo... Existe todo um significado por trás e que compõe e constrói mais ainda o universo do jogo, lhe proporcionando ainda mais imersão numa obra tão bem ambientada é única.

Mineirinho é uma história de superação, uma história de motivação e comoção com o próximo.
O jogo começa com nosso protagonista saindo de uma casa, que pode muito bem ter sido assaltada pelo mesmo.
O nosso protagonista é mineirinho, e ele tem duas habilidades fundamentais que você percebe logo de cara:
1 - Ele consegue lançar o seu chapéu de palha supostamente caipira, o que consegue destroçar todos os seus inimigos. (Ou quase todos)

2 - Mineirinho quando desliza por um objeto, produz o som de um desodorante sendo usado. Pode parecer bobo e ridículo, mas, na verdade isso é claramente uma representação da puberdade de mineirinho e de que ela está chegando... Pois os hormônios estão a flor da pele e isso muda completamente o odor produzido por ele. Uma clara referência ao coming of age que está por vir.

E então você desliza sobre uma rampa que parece um pedaço de rolo de papel higiênico recortado ao meio (o que pode claramente fazer uma referência a condição do nosso protagonista) e continua sua jornada.
A Jordana de mineirinho tem obstáculos, os primeiros deles são os Mike Wazowski, uma clara referência a começar a gostar menos das coisas infantis que gostava antigamente.
Logo ali ele encontra a sua fonte de comida, o "hamburgão".

Quando mineirinho pega tal alimento, ele perde completamente os seus sentimentos humanos e morais e começa a desistir de lançar seu chapéu, uma clara forma de demonstrar respeito... Mas agora ele simplesmente faz um arroto supersônico que desmembra os Mike Wazowski.
Mineirinho então segura em frente e vê corações pelo chão, uma referência ao amor que mineirinho recebeu ainda quando criança e que agora já não é mais o foco da família dele.
Mineirinho então aceita as memórias daquele amor, e segue em frente.
Mineirinho então encontra uma estrutura de que gera energia pela água. Isto é um simbolismo pelo trabalho que é passar pela adolescência e pela instabilidade e falta de atenção dos pais.

Mineirinho consegue ultrapassar tal obstáculo e chega numa montanha cheia de pula-pula, que o impulsionam para dois caminhos.
Aqui chega uma escolha difícil de mineirinho, se entregar ao amor de sua família negligenciado é viver com a verdade ou ir para o caminho mais fácil e utilizar drogas pesadas.
Neste caso escolheremos o caminho do amor negligenciado.
Mineirinho mata mais exemplares de Mike Wazowski e finalmente chega num outro rolo de papel higiênico cortado ao meio, porém ainda mais fino que o interior. Mesmo assim ele continua firme em sua decisão de descer em direção a verdade de sua vida e seu objetivo de crescer como ser humano.

Nosso Protagonista de depara com um "FRANGUINHO!!" nas palavras dele. O tal franguinho pode até mesmo mudar o percurso dele e derrubar ele, mesmo que teoricamente um frango não pudesse fazer isso, porém este pode.

Após certa tempo, mineirinho passa por todos os obstáculos e encontra um castelo, o que representa uma forma de mineirinho passar finalmente pela transição de sua pre-adolescência e a adolescência de fato.
Subindo as escadas ele encontra um dragão, uma metáfora para sua própria família.
Tal dragão tem que ser derrotado a todo custo pois ele representa perigo ao nosso protagonista e ao seu crescimento como ser humano. Algo que jamais pode acontecer.

Mineirinho então, consegue derrotar o dragão e seguir num túnel dentro do castelo... O túnel da de cara com várias pedras que caem conforme o protagonista pisa em cima. Isto não amedronta o mesmo, pois ele já tinha passado por algo muito pior agora pouco.
ele finalmente passa de fase, ele finalmente consegue se encontar e agora começa a se questionar sobre questões sociais e sobre si mesmo... Porém, isto não cabe aqui.

Agradeço a você, caro leitor.
Lhe agradeço por ter me acompanhado nesta análise de mineirinho e sobre como ele é o maior coming of age já produzido.