tvwolfsnake
2016
It is a crime that this game has been delisted and it is a further crime that its biggest champion in the relisting fight is apparently Nick Robinson.
Fuck that creep, but you do absolutely deserve to be able to play this absolutely bonkers game that solved a budget problem by inventing an entirely new game mechanic and an off-the-wall literal coma dream premise to justify it.
Fuck that creep, but you do absolutely deserve to be able to play this absolutely bonkers game that solved a budget problem by inventing an entirely new game mechanic and an off-the-wall literal coma dream premise to justify it.
2017
2018
2006
2017
2015
I like desktop games, and I like detective games, and I like Sam Barlow's games (well, I liked Aisle, which is the only other one of his games I've played up to this point), and as a video editor I like putting video clips in a timeline, and somehow I can't stand this game.
I think the thing that really bugs me about it is just that it's supposed to be airtight, leading you through the story in more or less the same way as everyone else even if theoretically you could get to the ending clips with the right keyword, but I chose keywords that made sense to me and in like two leaps stumbled across end content.
(Sam: anyone who finds a song in your game is going to immediately assume the song is a metaphor for things that happen in the story.)
I tried to muddle through anyways, and got a little bit more complicating context, but the fact remains that the story is not written to be interesting if you know the end, and even if I did go through it the proper way I don't think I'd like it much more. Without giving anything away, what it's about is kinda trite.
I think the thing that really bugs me about it is just that it's supposed to be airtight, leading you through the story in more or less the same way as everyone else even if theoretically you could get to the ending clips with the right keyword, but I chose keywords that made sense to me and in like two leaps stumbled across end content.
(Sam: anyone who finds a song in your game is going to immediately assume the song is a metaphor for things that happen in the story.)
I tried to muddle through anyways, and got a little bit more complicating context, but the fact remains that the story is not written to be interesting if you know the end, and even if I did go through it the proper way I don't think I'd like it much more. Without giving anything away, what it's about is kinda trite.
1999
2006
2011
2018
I refuse to mark this game "Retired" or "Shelved" but every time I come back to it I feel kind of anxious and regretful, which is probably not the intended mood for the fun chillin' with furries game.
There's a lot to do but nothing I want to do, really. Maybe I'll be able to convince myself to finish up my recreation of the ni-chome metro station at some point.
There's a lot to do but nothing I want to do, really. Maybe I'll be able to convince myself to finish up my recreation of the ni-chome metro station at some point.