Bio
Dear Die-ary, SHNOOOOOORRRE MIMIMIMIMI.
Personal Ratings
1★
5★

Badges


Noticed

Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

Favorite Games

Postal 2
Postal 2
The Simpsons: Hit & Run
The Simpsons: Hit & Run
Jak and Daxter: The Precursor Legacy
Jak and Daxter: The Precursor Legacy
Spyro: Year of the Dragon
Spyro: Year of the Dragon
Spyro Reignited Trilogy
Spyro Reignited Trilogy

038

Total Games Played

000

Played in 2024

014

Games Backloggd


Recently Played See More

Nickelodeon Kart Racers 3: Slime Speedway
Nickelodeon Kart Racers 3: Slime Speedway

Dec 27

Shin Megami Tensei
Shin Megami Tensei

Jul 06

Bugsnax
Bugsnax

May 25

Shenmue
Shenmue

May 20

The Simpsons: Hit & Run
The Simpsons: Hit & Run

Jan 20

Recently Reviewed See More

This game fucking breaks every single time my sister and I play it. We both experienced stuff like falling through the map (it can continuously repeat, if it so wants to), jump pads straight up not working at times on the NYC Rooftops track, driving in mid-air as if we were still on the track on the San Lorenzo Cruise track, boost pads deflecting your vehicle on the Ba Sing Se track, being stuck in the floor with the ability to continue driving on but slowly, and more. I don't understand why some tracks have their own individual glitchy quirks. The game had the audacity to completely crash at one point, and then (on another occasion) blast screechy, ear-raping audio at us.

Turtle Lair is the most unenjoyable track in the game. I can't tell you how many times we've been turned around 180° in that track, not by the AI, but by the walls... somehow. You're pretty much buggered if that happens to you. At times, the AI can be absolute cunts and ram themselves into you, which leads to you being spun around 180° or get pushed about. A heavier-weighted character would help, sure, but walls and objects shouldn't be as stupidly deflective as they are. And characters bashing you about doesn't help. Everything I mentioned is ridiculous; you might as well make a "what will fuck up?" bingo card and use it for every playthrough.

I feel like parts of the game were either not tested or even thought about before putting things into place, like the characters voice lines during the winning screens. You'd expect the voice lines to be short, because the characters only have a very limited time on the screen, but some of them are way too long and end up being overlapped by the next character's voice line. It becomes a mess. CatDog is an example of that. Irrelevant to the voice lines, my noticed that Dog glitches out when he's on the podium. That happened whenever she came 3rd place with CatDog. I don't know if that happens at 1st or 2nd place. Also, the camera is a bit too close to the characters, so tall characters, like Danny, end up having parts of their faces or heads cut off.

Personal nit-picky bit: I find it rather odd that you have SpongeBob, Danny, and Jimmy as part of the cast... but no Timmy? I'm not aware of any reason why he wasn't included, if one exists that is. It would be interesting if characters, like Tak (from Tak and the Power of Juju), El Tigre, or maybe even some Rocket Power characters were to be seen in the next Nickelodeon Kart Racers game, but I would imagine that those characters aren't up for consideration. I say all of this as someone that played Nicktoons Movin', Attack of the Toybots, and Battle for Volcano Island (my favourite Nicktoons game) as a kid.

Regardless, it's fun to play it with someone, I guess... It's an okay game, but I wouldn't recommend paying full price for it.

Killing people is so fun.