Did not enjoy my experience, soundtrack is fun, the gameplay made some choices I'm not the biggest fan of, It clearly has some technical prowess that was behind it, but ultimately, i don't feel this is a particularly amazing example of a run and gun shooter, and especially not on the platform it was released on. But I'm also not a ginormous fan of shooters like this regardless.

Game is a fun action adventure game with a (as one would expect) masterclass soundtrack by Yuzo Koshiro, wierdly the sound effects were from pacman though? Goofy shit there. I generally had fun with the combat and story. The movement I felt was alittle wierd generally and the moving platform sequences were definitely not my favorite. To me, I think part of the thing I was missing (and it probably partially was because of just finishing Minish Cap before hand) was the boss fights using the spells i just acquired, I literally just took a broad, then death sword and swiped at all of the bosses (including the final Boss) until it died.

I enjoyed my time in Capcom made Hyrule, very straight forward Zeldo game. I do kinda wish they would have made a bit more original music instead of Cribbing OoT's OST especially since the very small pieces of original music are pretty good, though that is a fairly minor complaint. Its alot of fun hearing the fun interesting noises the GBA can make with its sound chip. The dungeons were straight forward but fun, along with the "Gadgets" that you get in it. Boss fights were generally super ezpz. Got stuck at one part I would have never figured out without referring to a guide, so that kinda sucked :-/. The final dungeon and boss encounter was was constructed and classic Zelda, which is really what flowed throughout the game. Overall if you want that classic Zelda Experience, you would be hard pressed to find one better.

Overall, I did enjoy my experience in Midgar. The game is bleeding its lore all over the place. The characters and places are lively and the music was great! When the combat works, its ok and I definitely was able to get into a decent groove in the beginning and against all the normal mobs and early bosses. But, the progression of the game doesnt feel like is really doing a whole lot. The end was a real fucking slog and shows just how not great the combat system actually is, I'm consistently amazed with just how not clean it is: Inputs just drop, the AI will just sit there and dont actually fight, bosses target whoever you are as the active character instead of following some sort of aggro methodology. The bike minigame is alittle annoying. The last boss fight was ok, but im still not completely sold on FF being a character action game, it doesnt have the right components as far as im concerned. This game should have been a full fat turn based JRPG and I honestly dont think SE has any real excuse to it not being one.