wingXblade
2018
Festo rules and it's nice to see a rhythm game not really have a decay state like bemani's old gen big three. Held notes are finally really diverse in how they're used and there's so many phenomenal new and old classics brought in with festo. The look of the menus is a delight as usual but the the cycle of post game meters going has been very very fun. Idk if my local will be able to upgrade jubeat anytime soon but I don't fucking care because festo is so so good.
2017
1995
2015
2012
2005
I'm a huge Suda fan but I just have not spent enough time to understand what this specific approach to moving does for the game. This is the loudest he's ever been about mentally ill people being murder sickos because of the shitty DID shit. I want to understand and I actually really enjoy the way Kill the Future pieces together so I'll be coming back, but this one's always rubbed me the wrong way.
The weapon variety is fucking sick while there's a lot of fun map connections despite the linearity. The heightened antagonism is largely overstated because the game makes you feel greater loss on death in ways that 1 never did. It's so weird that in a franchise about learning a very specific logic to proceed, people throw their arms up at this one for having a different logic for progression.
1997
2016