BioShock Infinite: Burial at Sea

BioShock Infinite: Burial at Sea

released on Nov 12, 2013

BioShock Infinite: Burial at Sea

released on Nov 12, 2013

BioShock Infinite: Burial at Sea is a two-part single-player expansion to BioShock Infinite. Burial at Sea primarily takes place in the underwater metropolis Rapture before the events of the first BioShock game. Development of Infinite's downloadable content commenced immediately after finishing the main game. Irrational Games was drawn to returning to the setting of Rapture and using Infinite's gameplay systems to create a version of the city before its ruin in BioShock. Reception to Burial at Sea's two episodes was mixed. While the return to Rapture was generally praised, the first episode drew criticism for its short length and a lack of differentiated gameplay. Reviews for the second episode were more positive, with multiple critics calling Burial at Sea a fitting swan song for Irrational's work on BioShock, as the studio reorganized.


Also in series

BioShock 2 Remastered
BioShock 2 Remastered
BioShock Remastered
BioShock Remastered
BioShock Infinite
BioShock Infinite
BioShock 2
BioShock 2
BioShock
BioShock

Released on

Genres


More Info on IGDB


Reviews View More

great expansion to infinite, i really loved the "before the aftermath" that they went for in episode 1, amazing art style and decent, albeit a bit of a downgraded gameplay from the base game. the gameplay however, is not as big of a problem as the absolute unit of plot holes burial at sea introduced.
the base game had its fair share, sure, but most could be over looked because of how fantastic the story was overall. here, they're literally inescapable.

This review contains spoilers

Fluctuates from an interesting experience with elements of Dishonored in Part 2 where Elizabeth can play nonlethally and turn invisible while Part 1 features some more generic Bioshock Infinite gunplay but this time Booker can carry all his guns which is a feature that should have been added retroactively into the base game. The cowardice in their storytelling to take Daisy Fitzroy's revolution with the Vox and turn it into a vehicle for Elizabeth's character growth is insane. You find audio logs that describe how Fitzroy is unsatisfied with a bloody revolution and concerned about her role as a martyr which I feel pushes this idea that everything the Vox do in the sake of fighting the racism and class oppression they experience in Columbia is something they could or should have resolved nonviolently. A nonviolent revolution is a nice idea but when your main story presents the Vox revolution as no different from Comstock's racist oppression it seems cowardly to then back away from presenting the Vox as bloody killers and instead show how Fitzroy was actually a heroic martyr for the sake of making Elizabeth a "woman" through spilling her own blood. Just an incredibly stupid retcon in a DLC filled with incredibly stupid retcons like how Elizabeth had a direct hand in drawing Jack (Bioshock 1's protagonist) to Rapture and helping the process of imprinting Big Daddies onto Little Sisters.

I honestly quite admire the level design and gameplay improvements to be found in Part 1 over the base game here, with it being more in-line with the spirit of the original BioShock albeit somewhat more linear, though the story turns an already confusing and inconsistent narrative into a plothole-ridden mess that doesn't add anything of value to the canon of BioShock 1 or even Infinite for that matter. And unfortunately Part 2's gameplay is a drawn-out, tedious stealth section that really drags the whole experience down.

Nice story that ties Bioshock Infinite back to the original duology in a clever and surprising way. Episode 1 feels like it ends right as you get rolling, but 2 feels much more substantial, even if some of the segments feel drawn out. Stealth gameplay is a nice change of pace, but a little lacking.