Crazy Taxi 2

Crazy Taxi 2

released on May 28, 2001

Crazy Taxi 2

released on May 28, 2001

Much like the original, the core gameplay in Crazy Taxi 2 centers around picking people up at destinations which are highlighted with colored rings, and dropping them off at stated destinations. Crazy Taxi 2 added multiple pickups, which enabled the player to carry multiple passengers, (previously it was restricted to one passenger per journey). The game also saw the introduction of the "Crazy Hop" feature, which allows the player to jump over certain surfaces to save time, as they taxi passengers around the locations. By performing moves such as the "Crazy Hop" and the "Crazy Dash", the driver accumulates tips from their passengers, which increases the total score. This sequel includes a modified soundtrack with rock bands The Offspring and Methods of Mayhem. The game also has some online modes in the form of a scoreboard, and replay-sharing.


Also in series

Crazy Taxi: Gazillionaire
Crazy Taxi: Gazillionaire
Crazy Taxi: City Rush
Crazy Taxi: City Rush
Crazy Taxi: Catch a Ride
Crazy Taxi: Catch a Ride
Crazy Taxi 3: High Roller
Crazy Taxi 3: High Roller
Crazy Taxi
Crazy Taxi

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In some ways, it feels like they heard some backlash over the learning curve of the first game and tried to make it a little more forgiving. Drifts and dashes are a little less essential, and you get a new jump ability.
However, I think the game suffers in other areas, mostly with the map design. In Crazy Taxi 1, each area was fairly unique with different landmarks that after enough playing, you could generally remember how to get where without relying only on the guiding arrow. In CT2, the city area is a grid of samey-looking buildings and it feels way less interesting, not to mention the actual layout of drop-off points is such a mess, on top of the guiding arrow being drunk 50% of the time. I ended up just going back to the first game.

eu n entendia o q tinha q fazer direito infelizmente

This review contains spoilers

This game is inferior to the first in all but one way. The Graphics are slightly better than the first game, but the models still look rushed. The Gameplay is the exact same as the last game, only it takes place in another city, and you can now pick up multiple customers, but only from the same group, so the problems from the first game still remain, and the new city and multiple customers don't make up for them,
The Music is good, but not as good as the first, trying to have a different theme to the first alone alone makes it feel inferior. Crazy Taxi 2 gives barely enough to justify a release.

iceman😳can I say something without yall getting mad

At first glance, this just seems like more Crazy Taxi. The physics and UI are basically the same, there are two new maps, the mission mode is here, there's new cabbies to drive as, and the soundtrack is more Offspring. They even added a new feature in that the car now has a jump button, which not only makes avoiding traffic easier in that you can just jump over anyone in front of you, but also it adds a solid new risk v reward type thing to think about in that you can't turn or change direction while jumping so making sure your landings are safe is important. You can even buffer crazy dashes to pop off right when landing from a jump which means the skill ceiling is even higher here. What's not to love, right?

well the new map kinda isn't that great. The first Crazy Taxi had a masterfully crafted map in that it was basically one big wide circle with each of the drop off locations scattered around said circle. Here, the main map is basically a triangle with all the drop off locations clustered in small sub areas at each point with nothing between them. The second map is just one big city section. The map design and constant 90 degree turns of the city blocks make the guide arrow absolutely drunk and it gets incredibly easy to get lost. Couple that with a new feature of being able to pick up multiple customers, and the game basically becomes a matter of ignoring the arrow and instead just memorizing the entire map layouts and how to get to where on your own. The best example is the final missions in the mission mode between this game and the first. In Crazy Taxi 1, the penultimate challenge was to do a whole lap around the main map within a time limit, which while knowing the map definitely helps make things easier, it's still more of a technique challenge than sheer knowledge. In this game, there are TWO gruelingly long final 6-minute challenges where you need to drop off 30 people at various points in each map. While the time limit definitely seems long at first, the sheer number of people and random drop off locations basically mean that unless you know EXACTLY where to drop off each character and how to get to that spot quickly, finishing those missions is an absolute pipe dream. It's just map memorization, with none of the on-the-fly decision making that makes crazy taxi so fun imo.

In essence, this is crazy taxi but with a rather downgraded map. At the end of the day even meh crazy taxi is still crazy taxi so it's still fun, just not as much as 1 was. It doesn't surprise me that this game isn't as well known as its older sibling.

i like the OST for this game a bit more than 1 tho

It's Crazy Taxi but the maps are dogshit.