ItsYaGirlDani
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This season is genuinely one of the strongest Destiny 2 has ever had. The narrative was super tight and was a great arc for Eris and the ones around her. Do kinda wish we got more Savathun though.
The activities this season were quick and fun too which were spiced up with the rouge like elements and deck building. Hoping Savathunâs Spire gets turned into a strike because itâd be perfect for it. Altars of Summoning was great too and a chill time to sit in, which could be spiced up with a tier 3 if you wanted to tune in a bit more. The Imbaru engine was an awesome addition too, with new puzzles to solve over a couple weeks which rewarded loot and felt satisfying to figure out.
The seasonal loot was easily the weakest part, with all the weapons being pretty mediocre and already having better alternatives in game. The armour was cool and greatly themed though.
Crotaâs End was reprised this season too, the face lift is received was fantastic and probably the best reprisal theyâve done yet. They turned a pretty bad D1 raid into something that actually felt like a raid. The loot was great too, all weapons are good with multiple great perk combinations, and that iconic Age of Triumph armour, do wish the base armour was available too though. :(
Lastly, is Festival of the Lost. Donât really have much to say other than it was pretty meh. Haunted Sectors were pretty boring and the legend difficulty was too hard for the average player. The loot was decent enough though.
The activities this season were quick and fun too which were spiced up with the rouge like elements and deck building. Hoping Savathunâs Spire gets turned into a strike because itâd be perfect for it. Altars of Summoning was great too and a chill time to sit in, which could be spiced up with a tier 3 if you wanted to tune in a bit more. The Imbaru engine was an awesome addition too, with new puzzles to solve over a couple weeks which rewarded loot and felt satisfying to figure out.
The seasonal loot was easily the weakest part, with all the weapons being pretty mediocre and already having better alternatives in game. The armour was cool and greatly themed though.
Crotaâs End was reprised this season too, the face lift is received was fantastic and probably the best reprisal theyâve done yet. They turned a pretty bad D1 raid into something that actually felt like a raid. The loot was great too, all weapons are good with multiple great perk combinations, and that iconic Age of Triumph armour, do wish the base armour was available too though. :(
Lastly, is Festival of the Lost. Donât really have much to say other than it was pretty meh. Haunted Sectors were pretty boring and the legend difficulty was too hard for the average player. The loot was decent enough though.
Story started off pretty boring and weak. Didnât really care for Sloane and Ahsa at all. Drifter, Zavala and Saint 14 were all highlights, even though they werenât the focus. Best part of the story was the big Witness reveal which shouldâve been in Lighfall. The last week was awesome with the revelation of us needing to resurrect Savathun so she can help us follow the Witness into the Traveller.
Salvage was an awful 6 player activity that didnât need to exist other that seasonal mission. Fishing was funny for about a day but become super boring and uninteresting. Deep Dives were the highlight by a massive margin. A cool activity that toyed with a rogue like gameplay loop and a new way for difficulty scaling in Destiny. I really hope Bungie expands on the ideas planted here for something bigger in the future. Last activity was the exotic mission for âWicked Implementâ. Even though the gun itself sucks, the mission was a fun combat experience that required you to actually have some sort of skill in PvE. Wish there was bit more to the mission though.
Oh yeah, solstice existed too I guess.
Salvage was an awful 6 player activity that didnât need to exist other that seasonal mission. Fishing was funny for about a day but become super boring and uninteresting. Deep Dives were the highlight by a massive margin. A cool activity that toyed with a rogue like gameplay loop and a new way for difficulty scaling in Destiny. I really hope Bungie expands on the ideas planted here for something bigger in the future. Last activity was the exotic mission for âWicked Implementâ. Even though the gun itself sucks, the mission was a fun combat experience that required you to actually have some sort of skill in PvE. Wish there was bit more to the mission though.
Oh yeah, solstice existed too I guess.