Kona

Kona

released on Mar 17, 2017

Kona

released on Mar 17, 2017

A story-driven survival game set in 1970's Quebec in which Carl Flaubert, a private detective sent to the fictional Atamipek Lake to investigate a deceptively simple case, must solve the mystery surrounding the region while surviving the harsh Northern Canadian winter.


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Eu gosto de games em que a exploração é rica, mas também gosto de saber onde eu estou e se o jogo não tem um mapa decente, ainda mais se tratando de uma ambientação como essa onde 80% dela é só neve, pra mim tira toda a imersão e só bate a necessidade de querer zerar logo.

O mistério da narrativa é interessante e te prende mas infelizmente se vende como um "falso terror", o que deixa a história menos interessante com o desenrolar. A jogabilidade engessada nos poucos momentos de combate deixa tudo sofrível sem nenhuma sensação de recompensa.

Recomendo uma jogatina. Uma segunda nem tanto.

I think this is one of those games where less would have been more. This could have been great as either an extremely atmospheric walking simulator with an interesting, supernatural mystery at its core, or as a detective adventure with some light puzzles and collecting clues as the main gameplay elements. Instead, it wanted to be all of the above, plus they even threw in some fight sequences, which were absolutely unnecessary, if you ask me. Also, I believe the map is way too huge, and driving around in a constant blizzard, trying to find your way to the next location of interest is not very fun, trust me. I definitely would have preferred a more linear approach instead of this large, mostly empty open-world environment. I also didn’t like the fact that the village is more or less abandoned, I would have really enjoyed questioning some suspects. Graphics and sound were more or less OK, I guess, and, if you’re interested there are many collectibles to be found all around. But even with all this, I got bored quite fast.

This was one of the first Switch games I bought, but it took me forever to actually beat the damn game. After 3+ years, I finally finished it.

It is quite unique as an experience. It is somewhat similar to games like Firewatch in that it is a FPS adventure walking sim type game, but with some action tossed in on brief occasions. The setting is unique and the narrators voice is distinct. I'm still not sure how I feel about it because it is SO strange sounding, but on the other hand it is actually quite soothing, and the fact that it's unique makes it more enjoyable I feel like.

I must say as well, visually this game is just beautiful. I FEEL cold just playing this, which is impressive for a game to achieve. The sound effects and design mixed with the visuals, the wind hitting the trees, it creates a great atmosphere

What I don't understand though is why this is an open world game. Because on paper this allows you to progress the narrative in any order you want, but that's not how it actually works. You have to do things in a really specific order with certain items. So it dosent really feel like there is a reason why the map should be open world at all. The story was also really lackluster for the buildup it had. And it has some general jank.

I don't think any of it can take away from the overall experience. It looks sounds and feels good to play. So I'd suggest it.

I REALLY like this game, didnt realise how peaceful and dreamy canadian countryside is, but you have to be careful not to freeze to death obviously, and the game gets really interesting there are some really beautiful places to explore

Quite liked this, it’s a bit janky in places, I think there’s too much freedom to go off wandering and it’d probably benefit from being less free roaming.

Loved the narration, it appears to summarise long texts which is helpful as I wasn’t bothered about reading too much. Resources are fairly scant and some puzzles, or houses as I split them by, need some backtracking but if you hit the houses in the right order you’re pretty well set.

One annoying thing, I don’t know if this is a steam deck thing but no achievements unlocked as I played through. And honestly I’m not going to replay it for that. Shame.

It’s a bit like a less polished version of Firewatch and that’s like my favourite narrative game of the last few years so that’s not too much of a put down.