Reviews from

in the past


Gráficos
( ) Horrível
( ) Ruim
( ) Pixel Art/Retro
(X) Aceitável
( ) Bom
( ) Ótimo
( ) Cada quadro foi pintado por Da Vinci

História
( ) Que história??
(X) Até tem história, mas não entendi nada
( ) Tem história só pra não dizer que não tem
( ) Uma história digna de prestar atenção
( ) Uma história bem elaborada
( ) Mais complexa que Machado de Assis

Jogabilidade
( ) Tudo trabalhado igual a coluna de uma senhora de 90 anos
( ) Horrível
(X) Ok
( ) Esquisito no começo, mas você acostuma
( ) Boa
( ) Gostoso de jogar
( ) Orgasmo para os dedos/mãos

Trilha sonora
( ) Preferia ser surdo
( ) Deixa mutado
(X) Nada de especial
( ) Boa
( ) Memorável
( ) Toque isso no meu funeral

Sons
( ) Horrível
( ) Ruim
( ) Ok
(X) Bom
( ) Absurdamente gostoso de ouvir

Nível de diversão
( ) Tão legal quanto assistir uma poça d'água evaporar
(X) Não é divertido
( ) Da pra passar um tempo
( ) Vai te prender por horas!
( ) Meu mundo melhorou depois de jogar isso aqui
( ) Já amanheceu ???

Bugs
( ) BUGOU
( ) Dá pra jogar
( ) Os bugs deixam o jogo mais divertido
(X) Alguns bugs
( ) A palavra bug é desconhecida
( ) Esse jogo saiu perfeito do forno

Tempo de jogo
(X) 1-5 horas
( ) 8-15 horas
( ) 15-35 horas
( ) 35-50 horas
( ) 50-100 horas
( ) +100 horas


Para melhor experiência
( ) Desinstalar
(X) O jogo é Offline
( ) SinglePlayer
( ) Todas formas são boas
( ) Multiplayer - SinglePlayer gosta muito rápido

Vale a pena ?
( ) Arrependimento
(X) Só se tiver de graça
( ) É bom, mas pra zerar uma vez só
( ) Recomendo!
( ) Muito bom de jogar
( ) Bom pra caralho, JOGUEM!
( ) Queria apagar a memória só pra me encantar de novo

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Considerações finais

(Pontos Positivos)
->Dirigir nesse jogo é muito bom
-> Apesar de poder ser melhor trabalhada, gosto de jogos ambientados na neve

(Pontos Negativos)
-> Sem legenda PT/BR
-> Por ser um jogo que se passa em grande parte na neve, acho que ela poderia ser melhor trabalhada
-> Alguns itens não consegui pegar por meu personagem não alcançar, por ter algum objeto que não havia como tirar na frente
-> Os ''Inimigos'' do jogo surgirem do nada... é meio paia
-> Peguei muitos itens que não serviram para nada, ou quase nada

I think this is one of those games where less would have been more. This could have been great as either an extremely atmospheric walking simulator with an interesting, supernatural mystery at its core, or as a detective adventure with some light puzzles and collecting clues as the main gameplay elements. Instead, it wanted to be all of the above, plus they even threw in some fight sequences, which were absolutely unnecessary, if you ask me. Also, I believe the map is way too huge, and driving around in a constant blizzard, trying to find your way to the next location of interest is not very fun, trust me. I definitely would have preferred a more linear approach instead of this large, mostly empty open-world environment. I also didn’t like the fact that the village is more or less abandoned, I would have really enjoyed questioning some suspects. Graphics and sound were more or less OK, I guess, and, if you’re interested there are many collectibles to be found all around. But even with all this, I got bored quite fast.

I REALLY like this game, didnt realise how peaceful and dreamy canadian countryside is, but you have to be careful not to freeze to death obviously, and the game gets really interesting there are some really beautiful places to explore

Quite liked this, it’s a bit janky in places, I think there’s too much freedom to go off wandering and it’d probably benefit from being less free roaming.

Loved the narration, it appears to summarise long texts which is helpful as I wasn’t bothered about reading too much. Resources are fairly scant and some puzzles, or houses as I split them by, need some backtracking but if you hit the houses in the right order you’re pretty well set.

One annoying thing, I don’t know if this is a steam deck thing but no achievements unlocked as I played through. And honestly I’m not going to replay it for that. Shame.

It’s a bit like a less polished version of Firewatch and that’s like my favourite narrative game of the last few years so that’s not too much of a put down.

Frío, pero no tanto.

Kona tiene buenísimas ideas, pero no tan buenos resultados. Si bien explorar los gélidos bosques de Quebec en busca de pruebas de un caso de asesinato, lidiar con la naturaleza salvaje canadiense y resolver algún que otro misterio tiene su encanto, la tosquedad de su planteamiento, posiblemente derivada de un presupuesto limitado, arruina una propuesta que, por momentos, es realmente interesante.


An interesting narrative game located in North Canada with a lot of exploration and some mythology in it. It's pretty interesting, because if you want to only enjoy the story, it's mostly a walking simulator with some puzzles and a bit of survival. But if you are going for all the achievements, it needs the player to be more aware of resource and stats management. Pretty nice game overall.

Interesting story let down by a lost and confusing ending. Minor PC performance issues.

Controles absolutamente lamentables, nula visibilidad y para colmo, encuentro los 4 cuerpos y aún así no puedo pasar por el muro de hielo porque supuestamente me he dejado pistas, pero por más vueltas que doy por este tedioso mundo, no encuentro nada más. Basura.

All in all, a pretty disappointing walking sim, where the main goal seems to have been to make the walking aspect more tedious. Featuring low stamina when running, drab repetitive environments, and survival mechanics that add little to the experience. The puzzles are a welcome inclusion, but can be counter-intuitive, and often amount to just needing an item from another cabin, requiring yet more joyous walking back and forth. And if you're going for all the trophies, you'll have to skip vehicles, so be ready to spend a few hours clicking L3 repeatedly as your stamina depletes every few seconds.

The story seems interesting enough, and provided you read the documents it provides enough intrigue to see you through to the end. But if you've played a few walking sims or horror games, you've likely already seen this story told much better. I don't recommend unless you're a big fan of the genre, or you really love snowy forests.

Now that's how you make an investigation game, or an adventure with a bit of survival, with a bit of horror and mysticism, and with a whole lot of whiteout. It doesn't rely on survival mechanics to make you feel helpless, it gives you good guidance on what to do, and if you try things, they usually work. I think just the setting alone and that it works well are the most memorable things - horror games can learn a lot from this.

Idk, man, I think we should hire a detective to instead figure out why this game was made and what the point of the game is?

The premise of a detective game with a seemingly cozy setting should be enough attraction, but not soon after starting it, the cracks start to show. It's not exactly what it brands itself to be. There's nothing "detective" going on here aside from walking around the map with almost no sense of direction aside from a tedious hand-held map, a mechanic of which I deeply despised in games like Far Cry 2.

The narrator in itself is very annoying and I wish this game took itself more seriously instead of trying to crack jokes in almost every encounter as if it were pandering towards being more of a children's story than a detective story.

There's not much to say about the gameplay itself, it's quite literally the definition of a walking simulator coupled with occasional half minute long loading screens just to bridge over into a different section of such a small map.

It felt like a complete waste of time when all was said and done with not much really to say about it. No redeeming qualities, nothing of substance at all.

Simply too much time is spent in slow travel. Its mysteries rely on finding an item and using it on a "puzzle" that's found later. It doesn't actually utilize much problem solving. Backtracking between cabins that all look the same becomes tiring, as does photographing wolf steps. Best aspect of the game is the in depth backstory on each of the village members and various diaries/logs. But if you're not as interested in reading lore like me, then you won't be as interested in Kona (like me).

I enjoyed my 4 hours with Kona but it left me unsatisfied. It's an adventure game with a mystery to solve and all the while a man with a nice voice is narrating your journey. I enjoyed the immersive atmosphere. The back tracking and cumbersome menus took me out of it though.

Ele foi muito legal mesmo de jogar por causa da ambientação, só joguei por causa disso. É gostoso demais vasculhar as casas por pistas, andar de carro pela cidade.
O grande problema que torna este um jogo medíocre é que ele diz ser um jogo de investigação, de detetive, mas tu não faz NENHUM trabalho de detetive. O narrador, os documentos e visões simplesmente fazem tudo por você, você não precisa pensar nem por um segundo. É um jogo muito mais ou menos, não compre se você quer jogar um jogo de detetive.

Eu gosto de games em que a exploração é rica, mas também gosto de saber onde eu estou e se o jogo não tem um mapa decente, ainda mais se tratando de uma ambientação como essa onde 80% dela é só neve, pra mim tira toda a imersão e só bate a necessidade de querer zerar logo.

O mistério da narrativa é interessante e te prende mas infelizmente se vende como um "falso terror", o que deixa a história menos interessante com o desenrolar. A jogabilidade engessada nos poucos momentos de combate deixa tudo sofrível sem nenhuma sensação de recompensa.

Recomendo uma jogatina. Uma segunda nem tanto.

This was one of the first Switch games I bought, but it took me forever to actually beat the damn game. After 3+ years, I finally finished it.

It is quite unique as an experience. It is somewhat similar to games like Firewatch in that it is a FPS adventure walking sim type game, but with some action tossed in on brief occasions. The setting is unique and the narrators voice is distinct. I'm still not sure how I feel about it because it is SO strange sounding, but on the other hand it is actually quite soothing, and the fact that it's unique makes it more enjoyable I feel like.

I must say as well, visually this game is just beautiful. I FEEL cold just playing this, which is impressive for a game to achieve. The sound effects and design mixed with the visuals, the wind hitting the trees, it creates a great atmosphere

What I don't understand though is why this is an open world game. Because on paper this allows you to progress the narrative in any order you want, but that's not how it actually works. You have to do things in a really specific order with certain items. So it dosent really feel like there is a reason why the map should be open world at all. The story was also really lackluster for the buildup it had. And it has some general jank.

I don't think any of it can take away from the overall experience. It looks sounds and feels good to play. So I'd suggest it.

Walking simulators can be really great or really terrible. There is usually no in-between, but somehow Kona manages to accomplish this unremarkable achievement. You follow Carl Faulbert, a private investigator, who arrives in a remote other Candaian town to discover something is lurking around and killing its residents. The plot itself is mostly uninteresting, and details are really only explained in found notes. There is a narrator who explains things throughout, but he mostly just asks questions and never answers anything for us.

The game starts out fairly simple, and it's an illusion of how the rest of the game is. You walk around in first-person view, interact with objects, and drive your truck. You can pull out your map in the truck to figure out where to go. You have an inventory system and can pick up objects to store, such as duck tape, hardware, flares, matches, etc., but most of these items are useless, and you don't ever use half of the consumables. The game isn't open-world, but there is a giant area to explore. You can wander off the beaten path or main road to find campfires to light, objects to pick up, documents to read, and various other things, but this is purely for achievements only. Wandering around the town is a chore due to the slow walking speed and short sprint speed. You have heat, sanity, and health; however, the heat meter helps drag the game down further. Yes, this is a remote area in the cold, but needing to find a specific object to obtain a jacket from a person you may never find without a walkthrough is pretty annoying. Once you get the jacket, your heat meter never becomes an issue. There are wolves spread out in the wilderness off the main road, and these can harm you. Hit them with a hammer or hatchet, or shoot them with a gun, and they're gone. There's an option to throw steaks at them if you want to hunt for achievements too.

The game always feels clunky in some way. Having to constantly pull out your map to check your surroundings gets tiresome, and never knowing exactly where to go will make people quit early on as well. You just wander into each house marked on the map and hopefully figure out how to make your way north until you reach the end of the game, which isn't satisfying and doesn't make me excited for a sequel. You can only save at campfires, and if you don't have matches, a firestarter, or a log, you can't save. Your inventory space is limited, so you must drag your items around in the back of your truck, and then if you need something, it's a hike back.

You have a camera and can take photos, but again, this is mostly for achievements. Achievement hunters would love this game, but outside of that, the gameplay is mostly repetitive or pointless. The visuals are great and hold up well even today, but you are mostly seeing just white and log cabins. There isn't anything artistic or unique about this game, which makes it a very boring game to look at. The narrator does a good job, but what's the point if he doesn't help progress the story? I only kept pushing forward to see if the story got more interesting or had a really awesome ending that made all of the mind-numbing walking worthwhile.

Overall, Kona has its place for a certain crowd. I love walking simulators, but many often waste my time with forgettable stories, boring settings, or mind-numbing gameplay. Kona has more gameplay than any other walking simulator has a right to, but if you cut all of it out and only let the player drive down the main road, that effort put into all the extra exploration stuff could have been put into a better story. As it stands, Kona doesn't do any one thing particularly well.

Some interesting ideas. I always like when games let you smoke. The ending was kind of stupid.

Kona is not a good game. I wouldn't say it's a bad game either because I really liked the setting and the survival elements. But it's very close to bad in my opinion. If the mystery was better and the ending was good, it could have been a great game. In it's current state though, I can't recommend it to anyone.

The Full Review(No Spoilers):

A Boring and Uninteresting Adventure
Kona is a walking simulator/survival game set in Northern Quebec. I was expecting to play something good, maybe great with a deep story and surprising twists. Unfortunately, that's not what I found.

In Kona, we play as private detective Carl Faubert in 1970. After getting a new job, he drives to Northern Quebec but finds himself in a huge snowstorm. After fixing his car and arriving at the town he was supposed to go, he finds the person who gave the job to him dead. And decides to investigate the town where it seems that no one else is alive.

Opening of the story is really interesting but unfortunately the story goes to some unexpected places that I did not like. Things won't go the way you think, that's all I'm saying. And this game does the terrible thing in all walking simulators; it shows it's characters as flashing lights.

Which leads you to forget their stories. You really should take notes while playing. There is an in game journal as well that your detective takes notes in and characters are featured in there but it wasn't enough for me.

One final thing about the story and characters, ending was very disappointing as well. Both story wise and even gameplay wise. Like wow. I really did not like that ending.

Speaking of gameplay, let's talk about that. In Kona, you will mostly walk, solve some light puzzles and investigate areas. But interestingly, there are also survival elements. Let's leave them for now on focus on the other things. Kona is an open world. Actually, it's more like an open area.

We have a map and we can see all the houses in the town. They are marked. We also see sheds and towers and the general store and a few other important things. Our job is to visit each of the important locations and witness 4 special memories.

I already talked about the memories a bit. You watch something that happened before you arrived and you see the characters as bright lights. Other than those 4 memories, every piece of story you get will be through environmental storytelling, photos or notes.

Most of the puzzles in the game are about exploring the environment and finding stuff to fix some stuff. They are not hard though don't worry. And if you follow the main story path only, you won't see much puzzles at all.

I have to say, I didn't like the exploration very much. I mean, it's kind of boring. But that's also caused by me not liking the story much. If you get immersed in the story, I am sure you will explore the town much more curiously.

However, very interestingly, I liked the survival elements. Because there is a snow storm, our character has a temperature meter. There are campfires across the map and there are usually fireplaces in every named location.

You need to find wood and I think a lighter to start the fire. Fireplaces and campfires are also your save points. You can only save the game at those points and there are wolves in the area so you need to be careful.

Other thing I liked about the survival elements is the psychology meter. Yes, you have a meter for that as well. Smoking cigarettes or drinking alcohol raises it the most but those lowers your health meter so be careful. Staying near a fire also raises it but that has a limit. It doesn't fully raise the meter.

And killing wolves decreases it. Yes, you can attack the wolves and kill them with your crowbar or axe but using a flare gun to scare them off or throwing steaks so that they get it and disappear might be better for your mental health.

Those resources are not infinite though and that's exactly what I liked. You have 3 meters to consider with your health, mental health and temperature but you have few resources and you have a mystery to solve. While I did not like the mystery, I have to say that these 3 elements combines to create something really unique.

By the way, don't worry if I made it sound very difficult. It's not very easy; but when you understand what you should do and where you can get the material, you will easily get through the game.

Technically, the game is fine. It doesn't look awesome or it doesn't sound great but I played it on PS5 and it had a native PS5 version. So I got clear images and smooth frame rates.

As for my trophy hunters, it's an easy platinum but 2 playthroughs will be needed for most of you. You can do everything in one but not without looking constantly at a guide. And because it will be your first time, you will get even more lost. I did it in 2 playthroughs and it took me 7 hours but the second playthrough was really boring let me tell you that.

Kona is not a good game. I wouldn't say it's a bad game either because I really liked the setting and the survival elements. But it's very close to bad in my opinion. If the mystery was better and the ending was good, it could have been a great game. In it's current state though, I can't recommend it to anyone.

Kona was a game I was interested in at the very start but it began to lose my interest pretty quickly once I realised what it was. The introduction of the mystery is cool and I liked how you could take pictures that were slotted into the journal to mark your progress in the investigation. Some of the light puzzle solving was also decent. Soon enough, it became clear that it was a game about exploring an area completely void of NPCs tasking you with discovering why everyone is gone. I'm really tired of this setup and if you're playing as a detective, I'd like to at least talk to characters. The one left in this game wasn't enough. Maybe I should not hold this against Kona so much. When you're a small studio with a low budget, voice acting and facial animations are expensive. Speaking of voice acting, there is a narrator and his performance is not good which is a shame because you hear a lot from him. At least for the English performance anyway; perhaps the original French is better. I didn't like the twist if you can call it that if it wasn't already clear where it was going but the story had already lost me by that point anyway. The game isn't bad. There's some good ideas and ambition in there but it just didn't do much for me.

This review contains spoilers

I really enjoyed this slow-paced detective game. You play as a PI in Northern Canada in the 1970's who arrives to an empty town.

There are survival mechanics but the game gives you the tools to navigate it well. It never gets in the way of the gameplay. The journal system is very strong and allows you review the investigation yourself but also just play through without worrying too much. The scale of the map is great, with vehicles needing to cover the distances from house to house (especially given the cold) while local exploration on-foot is slow and meaningful, they balance well.

I wan't a massive fan of the shift to a supernatural final act of the plot. While it had been building up, I felt the shift wasn't seeded well enough and jarring. Will play the sequel that's been announced.

Short 5hr murder mystery with unexpected supernatural twist. Simple mechanics and sometimes irritating puzzles creates the true Kona experience. 7/10 would recommend


Walking sim with lots of snowy athmosphere. The "puzzles" are counterintuitive though.

Kona starts off strong, driving through the blustering snowstorm, piecing together an odd mystery and navigating the world with your map, visiting each house along the path for more clues. I'm not sure if this game wasn't finished or what but as it gets closer to its conclusion it really starts to fall apart and devolves into lame nonsense by the ending. It's a bit of a "they had us in the first half ngl" situation but I still don't regret checking it out.

Kona is an incredibly comfortable mystery survival game set in an isolated town during the 70s. It makes you balance being a detective and investigating the lives of an entire town with surviving in the harsh elements of the Canadian wilderness.

Kona combines this all brilliantly by making sure the survival aspect isn't front and center never getting in the way of the real meat of the game which is snooping into everyone's lives and reading all of their business. The survival aspect is akin more to flavoring because if you're diligent it shouldn't affect you too much.

The game saves when you activate or are near fireplaces so it can create these nice mundane moments. I've found myself in a new house without a log to make a fire a few times, but I just had to wander out back into the cold to get a log from the pack of my pickup truck. Same with the sanity mechanic. It basically amounts to needing to smoke or drink something but after a tense moment lighting up a cig can be really cathartic.

Snooping around the various houses of this town is great. The detail in the various rooms and cupboards make the routine of driving from house to house pretty entertaining. Each house reflects the person who lives in it perfectly and while there are some real standout weirdos a lot of them just lend to this feeling of loneliness. You're in this big warm house, drawings litter the floor and food is packed in the fridge. Where is everyone?

The overarching mystery is interesting but I don't want to mention too much of that. It's very much worth untangling this thread on your lonesome.

From the snowed in setting to the amazing attention to detail it's safe to say I loved Kona so I'd really like you to experience this game for yourself. There's a lot I didn't mention that I'm sure you'll get a kick out of, I know I sure did. I recommend getting it on sale if you think 6ish hours is too short but I could see this immersive gem justifying that base price with it's experience alone.

Enjoyable for all of an hour or so. Then it breaks down to a tedious back and forth, driving up and down, looking for items so you can progress the story with no direction at all, you must find everything by yourself combined with an inconsistent checkpoint system. The game doesn't even try to give you a hint of where to go next.