Mega Man 3

Mega Man 3

released on Oct 21, 1994

Mega Man 3

released on Oct 21, 1994

A remaster of Mega Man 3

A remaster of Mega Man 3 included in Mega Man: The Wily Wars.


Also in series

Mega Man 7
Mega Man 7
Mega Man
Mega Man
Mega Man 2
Mega Man 2
Mega Man Soccer
Mega Man Soccer
Mega Man X
Mega Man X

Released on

Genres


More Info on IGDB


Reviews View More

Of the three, It was The one I liked Playing the Most and It's easy And a lot of Fun to Play... The only Problem is that it's Very easy, Especially in Wily's tower, There are E-Tanks Everywhere!

(Part 3 of 4)

It’s no secret to anyone at this point that, in terms of Mega Man games, not only was Mega Man 2 a massive improvement over the original game in just about every way, but it also managed to do gangbusters for the series, which definitely caught Capcom’s attention after the original game didn’t sell well at all. Since this game managed to become such a massive success, they decided that they needed to go all in on this franchise now, not only creating many more games for the future to be released every year, but also to make Mega Man Capcom’s own primary mascot for the foreseeable future. This was great news and all, but this eventually lead to a pretty stressful development cycle when it came to the next game in the series, apparently due to not only having a director that “didn’t understand Mega Man” quite like the last one, but also due to deadlines not being met often, essentially making the final product an incomplete game. Nevertheless, the show had to go on, and thus, one year after the previous game, the world was then given Mega Man 3.

Much like the second game, this game also managed to be a pretty big hit, selling over a million copies, and it has garnered a pretty positive reception over time, but for me, from what I have seen, there have been plenty of people who have the exact opposite opinion. I have heard plenty people sing this game’s praises right alongside Mega Man 2 as being one of the best games in the entire series, and on the completely opposite side of the coin, I’ve heard people say it is a complete misfire, being one of the worst games in the series, and just not that fun to play at all. I can definitely see why some people would have that opinion about this game, but for me, while I don’t think it is as good as Mega Man 2, I would say it is still a wonderful entry in the series, bringing plenty of new elements that would become a staple for the series, and still providing plenty of fun challenges to take on and conquer at the same time.

The story is a bit different from the previous game while remaining mostly the same, where one day, Dr. Wily appears to Dr. Light to say that he is now reformed, wanting to now help make the world a more peaceful place rather than trying to take it over, and as if the last two games never happened, Dr. Light accepts his request, and thus, the two of them start working on a new peacekeeping robot known as Gamma. During the development of this new robot, eight new Robot Masters were developed to help mine the materials needed to create this robot, but all of a sudden, they start to go haywire and start to spread chaos wherever they go, so once again, Mega Man needs to set out to take them down and see who is behind all of this (as if it isn’t obvious enough). It is definitely a step-up from the last game’s story, even if it isn’t anything much more complex then “hey, go kill these robot assholes” again, which I am fine with, but it is just worth pointing out.

The graphics, once again, aren’t too different from the previous game, but they still manage to hold up extremely well after over 30 years, and all of the sprites for the enemies, characters, and bosses still look wonderful, the music is fantastic once again, having plenty of rocking tunes for you to bob your head to as you are going through plenty of these stages, with this being just one of the many great songs that you will hear throughout this game, and the control/gameplay is also very similar to the previous two games, but not only does it manage to still feel pretty great to play and conquer, but there are several new additions that do expand Mega Man’s capabilities, and they are pretty fun to use.

The game is a 2D action platformer, where you take control of Mega Man yet again, go through plenty of different levels that all culminate with one final trek through Dr. Wily’s fortress, run, jump, and shoot your way through many different enemies, obstacles, and platforming challenges that will test you in plenty of ways, gather plenty of health items, weapon ammunition, E-Tanks (which I totally didn’t forget to mention in the last review), and additional upgrades to help you out along your journey, and take on plenty of fun and somewhat challenging bosses, including the eight Robot Masters who, upon defeat, each give you a brand new weapon to use against many other foes you will encounter later down the road. It is your standard Mega Man experience through and through, but thankfully, there are some new changes to see this time around, both in terms of new upgrades for Mega Man, and new characters that would become regulars in the series, which does make the game as a whole very fun to go through when paired with everything else.

As if he was a real big fan of Strider, Mega Man now has the ability to slide in this game, not only being able to not get through narrow gaps to reach hidden goodies and other parts of a stage, but it can also be used a way to dodge attacks from certain foes, making some enemy encounters and boss fights a hell of a lot easier. I’m sure anyone who has ever played the classic Mega Man games to the point of becoming an expert at them pretty much uses this move non-stop whenever playing these games, because it real is a wonderful new technique, as it not only is extremely helpful in all of those circumstances I just mentioned earlier, but you can also use it to get through stages a hell of a lot faster, as it is quicker then just simply walking to the right.

In addition to this, you also have a new pal that joins you throughout this whole game, Rush the dog, who is the best good boy in the history of good boys, and I will fight you on the streets if you say otherwise. Not only is he adorable, but he can also assist you through many parts of the stages, whether it be by helping you reach higher places, flying across bottomless pits to reach your destination, or even by turning into a fucking submarine and traverse you through water easier. While some of these tools aren’t as useful as others, as a whole, Rush is a wonderful addition to not just this game, but the series as a whole, and he is always fun to use whenever he shows up in one of these games… despite how they nerf some of his moves in later games (why did they have to ruin the Rush Jet like that).

And finally, we have yet another new character that plays a big role in this game, Break Man, AKA Blues, AKA Proto Man, Mega Man’s brother who you will often encounter in this game while going through several of the stages, often accompanied by his classic whistle tune. Whenever you hear this, you will then be subjected to facing off against him in what should be a fearsome battle… if it wasn’t piss easy. Seriously, all he does for every single fight is walk from left to right, jump up slightly and shoot at you, which not only makes him pathetic, but it also makes these encounters boring. That’s really the only purpose he serves in this game, other than helping you out at the end of the game, but much like with Rush, Proto Man is a great addition to not just this game, but this series as a whole, and while he doesn’t do much in several titles later down the road, I wouldn’t be able to imagine the series without him.

Now, despite all of the good changes that were brought into this game, there are also several problems that this game has that does drag it down, and that can all be seen in the second half of the game. After defeating the eight Robot Masters for the first time, you are then forced to go through four of the stages you just completed again, only this time they are now harder than before, and in these stages, you will encounter Doc Robot, a recurring boss that will fight you using all of the weapons from the Robot Masters in Mega Man 2. This, ladies and gentlemen, is the first of plenty of instances where these games will pad themselves out, trying to extend game time when they really don’t need to, and I have never been a fan of these segments whatsoever. Yeah, they are still fun and challenging enough to go through, but you can’t help but feel like it is all a waste of time, and I never look forward to these stages whenever I do go back to play this game.

Unfortunately, it doesn’t get much better from there, as the Wily Fortress that follows up these stages is, without a doubt, the easiest final set of levels that I have ever seen in any Mega Man game. Sure, they do have their fair share of challenges that newcomers would probably struggle with, but not only do they give you plenty of health items and E-Tanks like they are candy, but the bosses that you encounter, for the most part, are piss easy, requiring the most basic of strategies to beat, and this even applies to the final boss of the game as well. The only real challenging part of this part of the game would be the fight against the Yellow Devil, returning from the original game, but even then, he is nowhere near as hard as he was in the original game, and since you now have plenty of ways to avoid his attacks and to take him down, he shouldn’t be that much of a problem whatsoever.

Overall, despite how the game pads itself out for the sake of it and the ridiculously easy final set of levels, Mega Man 3 still manages to be a pretty solid game all around, giving plenty of more options for you to traverse through levels that are fun to experiment with, while also continuing to expand the universe and gameplay to where it is still fun to blast through and learn about, and I wouldn’t have it any other way. I would definitely recommend it for those who are fans of the previous two games, or for those who are just fans of Mega Man in general, because while it does certainly have its problems, this is still one of the best games in the series that you can get from the 8-bit era. Also, I got some good news: they fixed the cover art!...... sort of. Most of it is good, but then we have Mega Man's face, which looks like he is thinking about doing some of the most devious shit. Not to mention, he's shooting Spark Man right in his Spark Balls, so now he will never be able to have kids.

Remake #10

I remember this being more shit. It's not as good as Mega Man 2 but it's not bad either.

Eh, I tried the first three Mega Man games, but they really never clicked with me. Think this just isn't a series for me, unfortunately.

A decent game but unfortunately is pretty obvious that this game was rushed. Too many boss fights that are reused from this game and the previous 2 games which makes a for an artificially long, boring second half, with the Wily Machine 3 fight being incredibly easy considering how much I struggled with Wily Machine 2, and all this led to an underwhelming ending with the credits not being as cool as the previous games, but I think that might have something to do with this version of the game's music as the NES version feels more impactful. Once I eventually play the NES version of this game I hope for my opinion on Mega Man 3 to be more positive, but for now apart from the slide mechanic and Rush, it's just a bit of a let-down considering how much I enjoyed Mega Man 2.