Monochrome Mobius: Rights and Wrongs Forgotten

Monochrome Mobius: Rights and Wrongs Forgotten

released on Nov 17, 2022

Monochrome Mobius: Rights and Wrongs Forgotten

released on Nov 17, 2022

A new RPG from veteran studio Aquaplus, commemorating 20 years of the multi-media Utawarerumono series. This is the story of a man who will be sung about in legends.


Also in series

Gizoku Tantei Nosuri
Gizoku Tantei Nosuri
Utawarerumono: ZAN 2
Utawarerumono: ZAN 2
Utawarerumono Zan
Utawarerumono Zan
Utawarerumono: Prelude to the Fallen
Utawarerumono: Prelude to the Fallen
Utawarerumono: Mask of Truth
Utawarerumono: Mask of Truth

Released on

Genres

RPG


More Info on IGDB


Reviews View More

A trash game don't buy it :

Its like MGS Survivor for Utawarerumono Series
Just don't waste your money and your time for this trash 👎👎👎👎

Story, worldbuilding and characters are fantastic and beautifully crafted as expected from yet another entry of the Utawarerumono series; however the actual experience of playing it (gameplay loop, balancing and exploration) could use lots of improvements. Praying for the sequel.

Oshtor is truly one of the greatests ever.

This game revived my love for Utawarerumono tenfold and made it stronger than ever. It excells through letting you to get hands deep in Uta's world through its open world RPG game, not to mention characters I already loved were given many more dimensions to them, and elevated them so much more as a result.

This game revived my love for Utawarerumono tenfold and made it stronger than ever. It excells through letting you to get hands deep in Uta's world through its open world RPG game, not to mention characters I already loved were given many more dimensions to them, and elevated them so much more as a result.

A prequel that feels more like it was made for convenience rather than necessity. It has a handful of moments that will pique the interest of a hardcore Utawarerumono fan but it doesn't ultimately deliver something as gripping as Mask of Deception. Without saying too much, the mystery boxes the story leaves for you to mull over once the game is over just aren't that interesting.

The transition from turn based strategy to a more tradition ATB battle system isn't graceful either. I don't even think the developers were very confident in this new battle system because its very easy to overlevel which basically allows you to kill enemies on the overworld without even having to enter a battle. 70% of the game was me just auto killing everything and occasionally having to fight a boss legitimately occasionally.

As a big fan of Utawarerumono, my biggest fear was that Monochrome Mobius was going to be a flop that might tarnish my love of the previous games and while I don't think Monochrome Mobius exactly hit that mark, I feel very confident that I should probably quit while I'm ahead. I don't have much faith in this series going forward.

Just an overall letdown.

There are a ton of flaws in this game which make it clear it's a lower budget experience, but in spite of them I still find the world and lore of Utawarerumono to be fascinating. It has a wholly unique style, and this game's simplistic turn-based gameplay was enough to satisfy me so that I could experience this world. The visuals are rough with some low quality assets and frequent frame dips, the story's pacing is all over the place with some fairly blatant plot holes, and the gimmick to the battle system is mostly pointless and confusing (turn order being based on a wheel, but it's often challenging to tell who comes next in the turn order). There's still a lot to love here in spite of these flaws, though it's not a game I'd wholeheartedly recommend to many people.