spiral
BACKER
Bio
Writing a little bit about every game I complete starting on October 2022
Writing a little bit about every game I complete starting on October 2022
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
1 Years of Service
Being part of the Backloggd community for 1 year
Gone Gold
Received 5+ likes on a review while featured on the front page
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Liked
Gained 10+ total review likes
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
889
Total Games Played
020
Played in 2024
000
Games Backloggd
Recently Played See More
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Realm Reborn's main story quest really felt like a Trails Of story where 80% of the game is fluff and pretty tedious but the ending sinks its hooks in you and you have no choice but to continue on with the expansions to see where it goes.
I don't know if I'd recommend XIV but I'm definitely hooked. Its one of those "it gets good after 100 hours" kind of experiences. In the long run I have a feeling I'll be going "I should have played a bunch of other games in that time instead of spending all this time playing this" but we'll see.
I don't know if I'd recommend XIV but I'm definitely hooked. Its one of those "it gets good after 100 hours" kind of experiences. In the long run I have a feeling I'll be going "I should have played a bunch of other games in that time instead of spending all this time playing this" but we'll see.
I can't tell you the exact moment that Unicorn Overlord sunk its claws in me but I seemed to have 100%'d the game in five days. I enjoyed it, but I really can't definitively say what exactly hooked me. I think I enjoyed how most of the stages are very bit-sized and feel almost like quick puzzles than the usual time slog a lot of SRPGS fall into.
My only complaint if there is no way to fastforward through battle animations. You either have to watch the entire battle play out or you skip the battle entirely. I found this really annoying when trying to test out formations to see why some of the would completely fail. A fast forward would have really made me tinker with formations. I ended up just coming up with about 4 really good teams and just giving up with the rest.
EDIT: Gunbusted corrected me. There is a fastforward button. I have no idea why I never noticed this. Thank you for correcting me! I wish I had found this sooner.
After doing every single mission in the game, I just wanted more. I dunno, a 50 hour game where you end up still wanting more might be a really good game. So many games outstay their welcome or feel padded but Unicorn Overlord felt just right.
My only complaint if there is no way to fastforward through battle animations. You either have to watch the entire battle play out or you skip the battle entirely. I found this really annoying when trying to test out formations to see why some of the would completely fail. A fast forward would have really made me tinker with formations. I ended up just coming up with about 4 really good teams and just giving up with the rest.
EDIT: Gunbusted corrected me. There is a fastforward button. I have no idea why I never noticed this. Thank you for correcting me! I wish I had found this sooner.
After doing every single mission in the game, I just wanted more. I dunno, a 50 hour game where you end up still wanting more might be a really good game. So many games outstay their welcome or feel padded but Unicorn Overlord felt just right.
Magical Pop'n has one of the most fun, well animated characters to control on the SNES and it really feels like the developers focused most of the development on making the character an absolute joy to control.
Sadly, it feels less focus was put into the actual level design so Magical Pop'n is a game that feels very lopsided. I could see myself coming back to this game in a couple of years just because of how fun the character was to control only to immediately drop the game at the halfway point because the levels become an absolute slog to get through.
Sadly, it feels less focus was put into the actual level design so Magical Pop'n is a game that feels very lopsided. I could see myself coming back to this game in a couple of years just because of how fun the character was to control only to immediately drop the game at the halfway point because the levels become an absolute slog to get through.