Reviews from

in the past


A trash game don't buy it :

Its like MGS Survivor for Utawarerumono Series
Just don't waste your money and your time for this trash 👎👎👎👎

This game revived my love for Utawarerumono tenfold and made it stronger than ever. It excells through letting you to get hands deep in Uta's world through its open world RPG game, not to mention characters I already loved were given many more dimensions to them, and elevated them so much more as a result.

A prequel that feels more like it was made for convenience rather than necessity. It has a handful of moments that will pique the interest of a hardcore Utawarerumono fan but it doesn't ultimately deliver something as gripping as Mask of Deception. Without saying too much, the mystery boxes the story leaves for you to mull over once the game is over just aren't that interesting.

The transition from turn based strategy to a more tradition ATB battle system isn't graceful either. I don't even think the developers were very confident in this new battle system because its very easy to overlevel which basically allows you to kill enemies on the overworld without even having to enter a battle. 70% of the game was me just auto killing everything and occasionally having to fight a boss legitimately occasionally.

As a big fan of Utawarerumono, my biggest fear was that Monochrome Mobius was going to be a flop that might tarnish my love of the previous games and while I don't think Monochrome Mobius exactly hit that mark, I feel very confident that I should probably quit while I'm ahead. I don't have much faith in this series going forward.

Just an overall letdown.

my favorite games of all time
how does Aquaplus keep producing so many of my all time favorites? I admit I underestimated how much I love and adore Utawarerumono(I already loved it to death) but it seems I love it much more than I thought haha
better than white album 2/10

Monochrome Mobius was not really a game I was looking forward to play that much since the game did not look really appealing to me before it was released. But I still gave it a try since it's still Utawarerumono even if it's not mentionned in the title, since I was interested in how a prequel would work out.
The result is that in my opinion for me a very bad RPG with a nice enough story (and a lore as good as the trilogy).

I'll start with the good (since I have way more bad things to say than good) :

- The plot is interesting, it start with something really classic (finding the truth about a disappeared father), it really feels like a journey since the game make you visit a lot of places of the universe (a lot of them are new even to the Utawarerumono fan). But very fast, it takes this basic plot of finding your disappearing father to add a lot of elements to the lore, some of them are already known by the players since it was already spoked during the Mask duology, but it gives more details to it. I think any Utawarerumono fan would be at least satisfied by this aspect of the game.
- The music is nice enough, nothing breathtaking (comparing to the trilogy) but it's still nice to hear the composers working for a RPG this time. I'm a bit sad that the exploration OST are so few though.
- The dynamic of the main party is good (mostly between Mikazuchi and Oshtor), it feels like a real group, with no one being out of place (something I can't even say for the original trilogy since some characters were mostly just there, not that it's a major flaw to me). It really helps that the game only has 4 playable characters (a bit like Trails From Zero). I don't really like her but Shunya is still a solid character, with enough development (part of it is pretty subtile, so it's nice).
- The last scene of the game is really good, it opens some really interesting points for a sequel (if it's released, the game will probably flop, and the sales in the first week in Japan were really weak for a newly released game).

For the bad (of the things I didn't enjoy) :
- While the story is still interesting and the lore is rich, I really disliked how shonen the narrative structure was.
Of course it make sense but for me, it was executed in a bland way, with a lot of tropes I've already seen in other JRPG/animes (the game has some scenes with similarities to Kimetsu no Yaiba, and it's not a compliment to me). I'm not against shonens at all (I'm a Xenoblade 2 fan after all) but I was a bit disappointed by it since the Mask duology had some shonen scenes/aspects but it was less invasive.
- The game was honestly a pain to play, the gameplay is dull and balanced poorly, the game forces you to kill a lot of enemies (and there are a lot of them in the dungeons) and to complete a lot of (bland) sidequests to keep your characters at a decent level. I found myself being underleveled before the final boss even though I completed 20 sidequests, I don't think it was a good decision given how the fights are tedious in the long run for me.
- The game is also quite ugly for me, it's their first JRPG so I could have forgiven, but for a game of 2022 it's really ugly, the characters models are lacking in charm in my eyes, the graphics are really poor, and the map is really bland. And frankly, the NPCs without a face are shameful, I've never seen that in a recent JRPG (some titles at least are more elegant about that), they didn't even try to mask it a little bit. It's not an issue for some people but I think immersion is still something important in a JRPG, and the towns of the game felt really hollow and lacking in life because of this. It was also annoying to see these NPCs during some cutscenes, it was hard to take the game seriously at times because of that. But it's not the only issue with the towns, they are quite empty with nothing to do, you just go there to start some (uninspired) sidequests and to buy equipement and items. There are also a lof of invisible walls, with part of the towns you can't even access, while the towns are already very small.
- The exploration is not satisfying to me, there are some little secrets but they have nothing really worth to give to the player except nice items, sometimes it reward you with "viewpoints" but frankly it did not feel rewarding since the game has poor graphics and the art direction is lacking (even if sometimes it has nice ideas, like the final dungeon).
- There are also some aspects of the characterization of Shunya and Munechika I really disliked, but it's hard to speak about it without spoiling for Shunya. Regarding Munechika, I really didn't like how tropey her character was and how they wrote her "feminine side", it felt a bit cringe and too clichey (even if it's probably a persona).
- The cutscene direction was horrendous, the game really has poor animation and it's even more visible during the cutscenes, it was often hard for me to take the game seriously during the "hype scenes" since the characters feels really static, it was honestly worse than Cold Steel 3 and Cold Steel 3 was not good in this aspect (while being a game of 2017).
- The main "antagonist" of the game is unique in some aspects (with a good character design), but fails to be really compelling because of a lack of presence during the game, it's a shame since the motives of this characters make a lot of sense in the story/lore of the game. Regarding the other antagonists, one of them was okay, nothing really that interesting but at least his character was cohesive, but the other antagonists were just annoying and very clichey, it's a shame since the game point out that no camp is really evil, but the game still has some really cartoon evil characters. The antagonists were never the main strength of Utawarerumono but I was expecting them to improve a little bit regarding this aspect, but it did not happened.
- The visual novel sections are really poor, with not enough sprites, all the characters have like 5 different sprites. I would have forgiven this if it was fully a JRPG but these sections are separated for the rest of the game, so it's hard for me to ignore. The rare CGs of the game at least are good, even if I think the chara design of the visual novel sections is way below the style of the Mask duology and Prelude of the Fallen.
- The pacing of the game suffer because of the lengths of the dungeons, and I think the game is a bit too long for what it wants to tell, even if the story of the game is not really complete.

TL;DR : I did not enjoy the game at all even if the plot was nice (with some underwhelming aspects in my eyes) but it was not enough for me to appreciate it since it's in my opinion a bad RPG, Aquaplus should have sticken to visual novels in my opinion, even if I can still respect their wish to release a RPG. I also had no real expectations as a RPG but it was worse than I thought it would be, and I thought the story would also be better.


Story, worldbuilding and characters are fantastic and beautifully crafted as expected from yet another entry of the Utawarerumono series; however the actual experience of playing it (gameplay loop, balancing and exploration) could use lots of improvements. Praying for the sequel.

Oshtor is truly one of the greatests ever.

This game revived my love for Utawarerumono tenfold and made it stronger than ever. It excells through letting you to get hands deep in Uta's world through its open world RPG game, not to mention characters I already loved were given many more dimensions to them, and elevated them so much more as a result.

There are a ton of flaws in this game which make it clear it's a lower budget experience, but in spite of them I still find the world and lore of Utawarerumono to be fascinating. It has a wholly unique style, and this game's simplistic turn-based gameplay was enough to satisfy me so that I could experience this world. The visuals are rough with some low quality assets and frequent frame dips, the story's pacing is all over the place with some fairly blatant plot holes, and the gimmick to the battle system is mostly pointless and confusing (turn order being based on a wheel, but it's often challenging to tell who comes next in the turn order). There's still a lot to love here in spite of these flaws, though it's not a game I'd wholeheartedly recommend to many people.

A case study into what happens when you trap a good story in a bad game. For every hour of exciting plot development you are forced to trudge through another 3 hours of some of the most boring dungeons in your life, riddled with bloated environment design and wildly unbalanced enemy encounters. I respect the ambition and I do think the story lends itself pretty well to being an RPG, but their various attempts at giving "depth" to the system among other things only serve to further frustrate me. The fact that it was a buggy mess of a release also does not help, though I think they should patch all of them by now. I think I've had enough instakills for a lifetime with this game.

As a side note, I'd only recommend this game if you are an Utawarerumono fan, as all the usual good sauce from the series is still there from the characters to the lore. Realistically, I'd only recommend this game after you have finished the original trilogy. Believe me, this game spoils a ton.