Phoenix Wright: Ace Attorney - Justice For All

Phoenix Wright: Ace Attorney - Justice For All

released on May 30, 2013
by Capcom

Phoenix Wright: Ace Attorney - Justice For All

released on May 30, 2013
by Capcom

A remaster of the original Phoenix Wright: Ace Attorney - Justice For All, released exclusively as part of the Phoenix Wright: Ace Attorney Trilogy bundle.


Also in series

Phoenix Wright: Ace Attorney - Dual Destinies
Phoenix Wright: Ace Attorney - Dual Destinies
Phoenix Wright: Ace Attorney
Phoenix Wright: Ace Attorney
Phoenix Wright: Ace Attorney - Trials and Tribulations
Phoenix Wright: Ace Attorney - Trials and Tribulations
Professor Layton vs. Phoenix Wright: Ace Attorney
Professor Layton vs. Phoenix Wright: Ace Attorney
Ace Attorney Investigations: Miles Edgeworth
Ace Attorney Investigations: Miles Edgeworth

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I'm just a huge mark for these games, as frustrating as they can sometimes be. This one adds Psyche-Locks which make the Investigation phase feel less random and more like it's building up to a proper climax, and also ties it back to the Trial phase by making your health bar reliant on it, which doesn't really matter because you're probably save-scumming your way through these games, but it's a smart idea. The meta-plot isn't quite as strong as the first one and the last case, while formally interesting, turns into a slog halfway through and doesn't nearly have the satisfying climax of the first game. But yeah, whatever, it's great.

let's go from worst to best, case by case for this one. case 1 is just plain awful. i appreciate that these games need a tutorial level, but how they go about enacting the tutorial is stupid. plus, the case is nigh-on nonsensical anyways. case 3 is often cited as the worst in the game, and as far as the big 3 go, it's by far the worst. every character is obnoxious, the actual case is so fucking farfetched it's ridiculous, and the mildly pedophilic aspects were offputting, to say the least.

then, we have a MASSIVE rise in quality for case 2. intuitive, challenging to figure out, a joy to watch unfold, and the twists make for some incredible storytelling. plus, seeing maya's hometown was just awesome. it actually feels very well considered, unlike case 1 and 3. then case 4 might be the best individual case in any of the games i've played so far, including rise from the ashes. so tense because of what happens within it, it pulls so many swerves and they all feel natural, and the ending extremely satisfying and cathartic. the best way they could have ended this game. so overall we're a bit all over the place here. the highs are high, the lows are low.

we also get the addition of franziska von karma as a prosecutor instead of edgeworth. she's kinda annoying, and severely underdeveloped, but also really attractive and i wish she would whip me and

8,5/10
Meu deus do céu que mitada, mais mecânicas e casos mais loucos e diversificados, além de difíceis(O 4° caso em específico), funciona muito bem

Extremely disappointing game, with a lackluster prosecutor, lackluster cases, and same amount of gameplay as the rest of the series.
But god DAMN that last case is good.

Localisation is real magic; imagine labouriously finding appropriate replacements for hundreds of bad legal puns only for people to hammer the button and skip past them.

pearls forehead, pearls eyes, pearls hair, pearls clothes, pearls forehead. the lowest point in the trilogy, but also the highest. which cases are which? that's for you to find out.