Strike Gunner S.T.G is an Action game, developed by Athena and published by Tecmo, which was released in 1991. A vertically scrolling shooter.
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Total dearth of anything to engage with, completely disrespected my time and energy. I guess I could be charitable and say the game is functionally sound and feels like a shmup should, and the 15 supporting weapons to select from are neat, but there's nothing going on in this game, there's no level design, half the bosses die from 1 bomb and the other half take 100,000 (no exaggeration) shots to the head. How do you make something like this? Debatably even worse than D-Force on sheer artistic merit