Heave! Fake the bull rope and stay the mizzen royal! Command a fleet of custom-rigged sailing ships on a procedurally crafted adventure over an unending ocean whose ancient depths have swallowed the key to a planet’s mysterious past. The Deepblue calls with the bellow of High Adventure! Sail Forth!


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Didn't really enjoy the couple hours. The combat feels really clunky, the world empty and the overall gameplay loop unsatisfying. Might revisit it later, but not feeling it right now.

Leute..
Sail Forth.
Es geht um Segeln.
Wisst ihr was KEINEN BOCK MACHT?!
Das Segeln in diesem Spiel.

Wenn ihr 2 Stunden lang 180 auf der Autobahn dahrt und dann die Ausfahrt kommt und nach 100 Metern müsst ihr 15 fahren.
Dann fühlt ihr euch immer noch wie Schuhmacher im Gegensatz zu dem Spiel.

Wirklich langsam, dazu ist alles so weit und leer..
Es ist kaum zu glauben, wie unterschiedlich sich Dredge und Sail Forth sind, wenn es in beiden Fällen darum geht ein Meer zu befahren und seine Situation zu verbessern.

The combat sucks if we're honest. It's just a dogfight so of course all you have to do is get behind a guy, which is all well and good until mr 205 health rocks up on ur 80 health panda - this happened to me just under 3 hours into the game and i just thought "You know what i'd rather be playing? Sea of thieves" and uninstalled.

Kept dying multiple times but i enjoyed what little I could be bothered to play.

ass (=it's just not for me)

but saying that felt good

So a couple of things to note about this one, I was looking for another game to fill the dredge-shaped hole in my heart, and I came upon this one. It looked like everything I enjoyed about Dredge but in a cuter package, but it is decidedly not. Yet I am enjoying the game if for entirely different reasons.

Though it appears to be a game driven by exploration it is decidedly not, it focuses on a more realistic sailing system (dealing with wind, shifting the sail), ship and fleet customization (with a ton of different guns, ships, and mods), and of course naval combat. And it does all this in a way that is just complex enough to remain interesting but simple enough not to intimidate.

In between the battles, there are quests, fishing, photography (for money), a little bit of trading, and the main quest which guides you through the open world of procedurally generated zones. They recently released an update that removes the loading screens between zones so you can sail and encounter islands in any order, but I find myself fast traveling most often.

So if you like building and customizing a mini fleet of ships (including custom paint jobs and flags) and taking on pirates, forts, and supernatural creatures this is for you. In short, I'd recommend it more to fans of the battles in Sid Meier's Pirates! than dredge.