Reviews from

in the past


Made my head hurt 🤕

Leute..
Sail Forth.
Es geht um Segeln.
Wisst ihr was KEINEN BOCK MACHT?!
Das Segeln in diesem Spiel.

Wenn ihr 2 Stunden lang 180 auf der Autobahn dahrt und dann die Ausfahrt kommt und nach 100 Metern müsst ihr 15 fahren.
Dann fühlt ihr euch immer noch wie Schuhmacher im Gegensatz zu dem Spiel.

Wirklich langsam, dazu ist alles so weit und leer..
Es ist kaum zu glauben, wie unterschiedlich sich Dredge und Sail Forth sind, wenn es in beiden Fällen darum geht ein Meer zu befahren und seine Situation zu verbessern.

ass (=it's just not for me)

but saying that felt good

"Had Mao died in 1956, his achievements would have been immortal. Had he died in 1966, he would still have been a great man but flawed. But he died in 1976. Alas, what can one say?" Chinese communist politician Chen Yun famously uttered these words on reflecting the legacy of Chairman Mao.

What the hell does that have to do with a windwaker inspired sailing game? Well, much like how Chen lamented Maos tarnishing of his own memory by slowly outweighing his contributions to chinese independence and victory over the nationalists in the civil war with ill fated economic and social policies, Sail Forth ruins its initial positive impression with boredom and frustration.

"Had Sail Forth ended at the 6 hour mark, it would have been my GOTY, if it had ended at the 12 hour mark it would have gone down as a good, if flawed game, but it ended at the 18 hour mark, alas, what can one say?" - Me probably

Its hard to be too tough on the game, without getting too patronizing it is a labour of love by a very small team (i think it might be a solo project even) and honestly for the first couple of hours is a very charming little ship game. You feel a strong sense of progression as you go from a 2 person rowboat to a fleet of 4 brigantines raining lead on pirates in the high seas. Unfortunately that progression plateaus really quickly and the act of photographing, fighting, fishing and doing inane fetchquests gets old real fast.

Unfortunately when you make a (albeit not seamless) open world with a very small indie team you are going to have to rely on a whole lot of procedural generation, radiant quests etc, which again contributes to the sameyness of it all. On the character side of things, the game looks pretty, the cel shading cartoony graphics appeal and the music is good. Unfortunately due to the proc gen your actual crew is boring and the written characters all suffer from overwritten dialogue I ended up just mostly skipping over cause it was just too much. This writing is what people who dont like spiritfarer's writing think that game is like.

Ultimately I think the main feeling I have finishing Sail Forth is not even of anger but just relief that I am finally done with it, which isnt really a good sign, usually. Ill reiterate that the game does have some good in it, its attempt to marry goal oriented main quest progression with a more relaxed free form "chill game" screws over the former and probably the latter as well.

Didn't really enjoy the couple hours. The combat feels really clunky, the world empty and the overall gameplay loop unsatisfying. Might revisit it later, but not feeling it right now.

The combat sucks if we're honest. It's just a dogfight so of course all you have to do is get behind a guy, which is all well and good until mr 205 health rocks up on ur 80 health panda - this happened to me just under 3 hours into the game and i just thought "You know what i'd rather be playing? Sea of thieves" and uninstalled.

Kept dying multiple times but i enjoyed what little I could be bothered to play.

So a couple of things to note about this one, I was looking for another game to fill the dredge-shaped hole in my heart, and I came upon this one. It looked like everything I enjoyed about Dredge but in a cuter package, but it is decidedly not. Yet I am enjoying the game if for entirely different reasons.

Though it appears to be a game driven by exploration it is decidedly not, it focuses on a more realistic sailing system (dealing with wind, shifting the sail), ship and fleet customization (with a ton of different guns, ships, and mods), and of course naval combat. And it does all this in a way that is just complex enough to remain interesting but simple enough not to intimidate.

In between the battles, there are quests, fishing, photography (for money), a little bit of trading, and the main quest which guides you through the open world of procedurally generated zones. They recently released an update that removes the loading screens between zones so you can sail and encounter islands in any order, but I find myself fast traveling most often.

So if you like building and customizing a mini fleet of ships (including custom paint jobs and flags) and taking on pirates, forts, and supernatural creatures this is for you. In short, I'd recommend it more to fans of the battles in Sid Meier's Pirates! than dredge.